People might have noticed I had not put down write in story format as a way to deter those who would use the speech bubble for just dialogue in a way it is their avatar speaking. The reason for this, is because it is classified as a one liner. One liners are also a matter of debate for several reason among those who are pro liner being that a one liner helps things along since there is nothing else to write about. I disagree on both accounts, but for people to understand why I disgree, I am going to define a one-liner, because believe it or not there are posts that are short wtihin one sentence that are not quite one liners.
One liners by definition is:
A post in where there is a single sentence that deplicts a person simply talking (in a he said, she said manner), and or simple action, (such as he sat down), that reveals no further information or quirks about the character in question.
Example of a one liner: "Hello," she said and sat down.
Example of a non one liner: She came in with a bouncy smile, chirping, "Hello," cheerfully as she took a seat near the bar where she could get a good view of the bartender.
Note how both is one sentence long, but the 'non one liner' offers more, she is happy, chirpy... probably one of those perky people you want to kill. The problem with the he said, she said one liners, despite what people think, do not advance a role play, in fact it will slow it down. Without knowing anything else about the person you are interacting with, you end up just running on dialogue, and evenually you run out of dialogue, so you cannot advance it.
Note to Breedable role players with RP intensive pets: One liners will also stunt your pet's growth, since one liners do not develop your pet in anyway (reaction, likes, dislikes, etc), it becomes hard to figure out how the pet will grow up to be. Do your artist a favour and keep out one liners to develop your pet a lot more.
Of course that brings us to the problem that is the bane of every role player's existence, what else can I say? Unless you're in one of those novel style role plays, you don't need a whole lot, just enough to gain a reaction back. Generally going into a role play with a better developed character helps however that's for another day. Here are some suggestions in on how to expand a bit.
What Does Your Character Notice?
Some characters are more observant than others, some might be attracted to the bar due to drinks, others might be anti social (though these are harder characters to play). Maybe they noticed the hot babe talking to another character down the counter.
Do Not Be Afraid of Inner Reactions.
While it is true unless the person you are talking to is a mindreader, inner reactions seem quite pointless, but they give the other player a sense of what your character is like, it might also inspire you a bit as well. Some inner reactions also might show up on one's face, for example Lore is wary of other elves, so inside he is always judging them before getting to know them, the weariness in his eyes might show this.
Think About Reactions.
Does your character like his or her drink? Do they like the atmosphere, did the person they are talking to say something they disagree wtih? (Another character quirk that will be taken up later). Sometimes knowing what your character likes, dislikes and roughly their personality will help keep one liners out.
Be Descriptive About Their Actions:
Do they have a tendecy of scratching the back of their heads, their chins, or maybe they do that annoying tapping on the counter top when they're thinking. Said is not the only dialogue descriptor, they can laugh it, yell it, explain, inquire, whisper, murmur, mutter, etc....
![]() Thread Weaver Community Member ![]() |
|