this is where you can find the gameplay concepts for each side
levels: there are none! the game generally works as an fps with skills that can be leveled up, this means, if a zombie player, who has played for three years is fighting a beginner, that beginner can win in the fight.
humans:
you may be wondering "hey, how do I check my status?" or "where does my mental flaw come in?"
well! i'm here to enlighten you!
humans have three status bars, back to back near the bottom of your HUD
they go in this order
health
stamina
stress
health meter is simply obvious, it sums up your current medical status
stamina is how much energy you have, this goes down bit by bit when you attack, running, sprinting, or even going without food. the higher your stamina meter is, the better your stats, having a full stamina meter will give you a bonus to running, attacking and climbing speed, having a low stamina meter will negitivley effect your stats
stess- stress sums up your mental condition, your mental flaw can also effect how and when your stress goes up. The most a mental flaw can put your stress up to is 90% but being around when your buddies get killed or you, yourself, are incredibly wounded can cause that stress to peak at 100%, if this happens, your heart pumps so much adreniline into your system that it back fires and stops pumping for a few moments, this incampacitates you until you are either healed by a buddy or a zombie comes and converts you
weapons:
from the get go, if you can find it, you can use it, but your skill in using that weapon might not be great, so the "the more you use it, the better you get" rule into this game
weapon choices:
melee primary: melee weapons you can both find and trade for at safe houses
2x4 oak board
lead pipe
steal pipe
wrench
hammer
tire axel
mallet
crowbar
base ball bat
metal base ball bat
golf club
junk metal
junk wood with nails
flash light
sickle
switch blade
pitch fork
modern torch
hunting knife
kitchen knife
rare primary melee weapons: these are weapons you can only find
hatchet
chain (wrapped around fist)
chain (long)
iron knuckles
pike (from a metal fence)
fire poker
fire exstinguisher
defibualater
sythe
short sword
fireman's axe
bayonet
melee blitz use: these are weapons you can find easily, but only have 1-5 uses
wooden chair
steel chair
curtain rod
tall lamp
T.V.
refridgerator door
wooden stool
metal tray
key board
rope, neuce
sharpened pencils
pens
iron tea pot
gaming system
non-stick pan
night stand
fan blade, wooden
spray can
gaming console controller
short lamp
glass peice
jewelery box
door
doorknob
grocery cart
scalpal
microwave door
door frame peice
bowling ball
car bumper
clock
metal trash bin
stearing wheel
gear shifting lever
fish bowl
dog shock collar
fork
wine bottle
beer bottle
ranged primary: ranged weapons to keep (+=common, -=rare)
mk23 socom pistol+++
357 magnum-
357 revolver++
hammerless revolver+
compound hunting bow-
compound crossbow+
uzi--
mac 10-
bolt action hunting rifle++
stockless shotgun-
hunting shotgun+
ak47++
m16--
m4--
ak74u+
grease gun-
sawn-off shotgun+
glock 38-
para-ordanance warthog+
ruger sp101
ruger 9345
taurus pt92 b-17+
taurus pt100 ss11-
taurus pt945++
taurus millenium++
imbel md1+
astra model 900-
star model z-70--
p90--
molotov-
ranged inconventional: weapons you can find and throw that are around you
rock
spraycan+lighter
jewerly box
fish bowl
metal trash bin
clock
bowling ball
microwave door
door knob
night stand
gaming console controller
gaming console
TV
short lamp
glass
metal tray
plates
computer screen
glass
kitchen cuttlery
empty fuel barrel
wine bottle
beer bottle
fire wood
lighter fluid+lighter
humans: after starting off, you will eventually run into NPC safe houses, these safe houses will give you task, these tasks aren't usually delivery quests, instead these tasks are what i call "free roaming quest"
you are basicly given a task in which you can complete by visiting any different location in the city you are in
tasks for humans at safe houses: (from most common, to least common)
find supplies for other survivors
-food
-ammunition
-objects used for barricading
-building materials
-specific ammunition
find more survivors (npc)
-find anyone
-find a cop
-find a man
-find a woman
-find atleast 5 people
deliver a package to another safe house
-a few blocks over
-across the city
-in another city
-in another state
defend the safe house
-from a horde of incoming zombies
-from a horde of zombies for 3-7 minutes
-from a gargoyle invasion
-from a cerberus invasion
-from a tank invasion
transport survivors
-via truck
-via van
-via jeep
-via boat
zombies:
zombies, upon becoming one, have two meters, instead of three, an antibody meter (equivilent to a humans health) and a feed meter (equivilent to a humans stamina)
anti-body meter: your health, and how it works
a zombie's anti body meter starts rather low, but as the anti bodies multiply your health goes up, in emergancy cases, your zombie bretheren can heal you by biting you, this does drain your feed meter however
biting people actually drains your anti-body meter, but only by a sliver, this is to infect the human with those sweet anti bodies you fester with.
zombies do not have a stress meter, because once a zombie, your heart does not function, nor does any organ in your body. what keeps you moving is those anti-bodies moving about through you, those are precious to you.
feed meter: your general stamina
being a zombie, you still need to feed on organ tissue to feed those anti-bodies to keep them alive. So you have a feed meter! on the contrary to a human's stamina, the feed meter gives you bonus stats when its low, and penalty stats when its high
let me explain
having a high or full feed meter means your anti-bodies are content and full, this allows them to multiply, because they are multiplying they, at the moment have no need to inject human beings with themselves, this de-motivates the anti-bodies that control you and causes them to work less, and multiply more
having a low feed meter causes the anti-bodies to stop multiplying and work double time to try and get some of that organ tissue they crave for! whats that? why don't they eat yours? because all your non-essential organ tissue was devoured by those who turned you into a zombie! remember?
having an empty feed meter causes you to loose anti bodies, but your stats double. this is because anti-bodies start starving to death, and the ones that are alive don't want that to happen. So! the alive ones begin to work themselves to death to keep you and them alive! if your anti-body meter hits zero, you become incampacitated and can only crawl about until a fellow zombie injects some fresh new anti-bodies into you.
injecting! just because you're injecting tons of anti-bodies into a humans blood stream does not mean you have to eat them! if you have a relitivley high feed meter but see a helpless NPC, go ahead and inject him! every zombie you make becomes a mindless follower of you! so spread the love and make tons of mindless minions!!
zombie choices: remember when you chose your dna?
your dna effects what kind of zombie you become! as was explained alread, each dna has a zombie choice with ups and downs
drone zombie: can take alot of damage until all its anti-bodies flow out
con: top speed is shuffling!
tank: very powerful, decent speed, can take as many hits as the drone
con: can't infect, this means, no zombie followers!
cerberus: dog like zombie, very agile, can navigate vents
con: can't use basic weapons
gargoyle: has wings of steel to fly or glide about, and claws to tear and shred
con: body is fragile and you its harder for you to get around on foot
you may have noticed that the cerberus can't use basic weapons. Basic weapons are primary melee handles that have a designated handle, so zombies can use any of the follow melee weapons
wrench
hammer
mallet
golf club
sickle
hunting knife
kitchen knife
hatchet
pike (from a metal fence)
fire exstinguisher
short sword
fireman's axe
they can also throw some weapons:
bowling ball
night stand
gaming console
TV
computer screen
empty fuel barrel
sure the selection is insignificant to the humans, but zombies get a wide variety of attacks, these range from mutiple groups of grapple attacks, smashing and punching attacks, even throw attacks, so lets go over them! humans actually only have two grapples with eight moves
grapples:
lunge and feed
lunge and inject
lunge and inject & feed
lunge and wrestle to floor
lunge and throw to floor
lunge and kill
-snap neck
-rip head off
-rip organs out
-bite neck
-shatter spine
grab and feed
grab and inject
gran and inject & feed
grab and wrestle to floor
grab and throw to floor
grab and kill
-snap neck
-sever spine
-collapse chest
-pick up and throw
-pick up by neck
-continuously slam into ground
grab with weapon, fatal
-break weapon on skull
-use weapon
-choke with weapon
-continuously smash with weapon
-break spine with weapon
grab with weapon, non-fatal
-smash back of head
-brake legs
-brake arms
-tackle to ground and hit face with weapon
-lunge on and pummel with weapon
-take hostage
latch onto and
-kick out knees and feed
-kick out knees and inject
-kick out knees, feed & inject
-put legs on spine, hands on back, and pull
-feed on shoulder
-inject into the neck
-headbutt untill victim falls to floor
when you become a zombie, you have four grapple macros, each one being changable, but they start off as the first four grapples, these are to ensure you get the ultimate zombie expirience when taking down your prey
killing a person and feeding
yes, you can kill someone and then come back later to feed or inject, if you want you can drag a corpse around with you to feed on when your hungry, and yes you can inject someone after you have fed on them, its all because of the anti-bodies
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[u:3ce0fdb89a]Luke 6 : 42[/align:3ce0fdb89a][/u:3ce0fdb89a]
" Either how canst thou say to thy brother, Brother, let me pull out the mote that is in thine eye, when thou thyself beholdest not the beam that is in thine own eye? Thou hypocrite, cast out first the beam out of thine own eye, and then shalt thou see clearly to pull out the mote that is in thy brother's eye"[/size:3ce0fdb89a]
" Either how canst thou say to thy brother, Brother, let me pull out the mote that is in thine eye, when thou thyself beholdest not the beam that is in thine own eye? Thou hypocrite, cast out first the beam out of thine own eye, and then shalt thou see clearly to pull out the mote that is in thy brother's eye"[/size:3ce0fdb89a]