I wrote a summary:
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01: Rings that should be considered:
arrow Defibrillate: This ring is a must.
arrow Scaredy Cat: Works with Hunter's Bow.
arrow Hunter's Bow: Scaredy Cat as needed and pelt it with arrows when it tries to
return. This lowers its speed and gives crew time to regroup.
arrow Diagnose/Bandage.
arrow Solar Ray/Guns/etc: Ranged rings are a necessity.
arrow Rock Armor: THE best buff, reduces the need for constant defibs.
arrow Divinity: increases stamina regen.
arrow Duct Tape: keep the Arms from spamming missiles.
arrow Turtle: Keeps you alive long enough to keep everyone else alive, but it
removes any active buffs. This ring is over-shadowed by a crew with 2+ Rock Armors.
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02: Rules
exclaim Defibrillate goes into your 1st/2nd ring slot.
exclaim Ring placement is key. the most important rings should be on the left.
exclaim The survival of your crew should be your #1 priority.
You can attack once everyone is alive.
exclaim Don't clump together when fighting.
Those with ranged rings should be away from EB, but within shooting range.
exclaim Pay attention to you and your comrade's health and buffs.
exclaim Be patient. Take your time and think.
exclaim Know your roles and plan ahead!
exclaim If your crew gets annihilated, leave two people in the room, especially if one
person staying has a less-than-reliable connection.
exclaim FOLLOW DIRECTIONS.
OMG IT LAGS SO BAD HERE!!
You can use Adblock to greatly reduce lag by blocking ring animations.
You can also block monster animations and get no or very slight lag.
The tradeoff is not seeing any animated, including the boss. This is problematic
for some users, but it's possible to kill the boss without seeing him.
Use the "~" key to cycle through enemies on the screen.
NOTE: You can block individual monsters, I need to find the URLs for them
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03: Tail
The bottom right corner is a "safespot".
If you need to heal, go here, but be wary of Grunny Subs.
Keep everyone Defib'd, healed and buffed.
If crew needs to heal/rebuff/regen, use Scaredy Cat.
When the Grunny Subs spawn, scare the Tail and attack the Subs.
Avoid slowing the Tail too much with Hunter's or Subs will respawn again.
When the Tail dies, missiles flood the area.
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04: Right Arm & Left Arm
NOTE: You can bypass the Arms and go straight for the Body.
Have one person Duct Tape the Left Arm and another Tape the Right
to keep them from spamming missiles while attacking the Body.
Have the entire crew buffed with Rock Armor.
Go for the Right Arm first, then the Left.
Use Duct Tape to keep the Arms from shooting missiles.
Be wary of the Body, it will fire THE LASER at random and
kill you if you're within range and not buffed, so stay away
from the Body when possible. DO NOT CLUMP TOGETHER.
When the arms die, run away and regroup.
(I have one person stand in the bottom left corner and act as a reserve in case
everyone dies. If you're the reserve, your primary goal is your own survival.
Do not get close to the boss, do not attack (except maybe Hunter's Bow),
and don't leave your spot without Turtle active.
You're the crew's lifeline; don't do anything rash.)
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05: Body
exclaim The left side of the screen is relatively safe, but the higher up
along the wall, the greater your chance are of getting hit by the laser.
exclaim Keeping buffs up is very important, keep an eye on the crew panel.
As soon as your Rock Armor wears off, rebuff.
Use Scaredy Cat on the Body and fire off two shots with Hunter's Bow to slow him down.
While he is Scared & slowed, buff and heal the crew. Use Divinity for stamina regen.
When he returns, attack until you start to run out of stamina or health, then CAT again.
Repeat.
When the Body dies, both Arms die too.
Before the Head comes out, it drops Deathmines to clear the area.
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06: Head
He's got a laser attack (mid 400's damage) and drops Deathmines which stick around
for a minute (and does 3 X 450 damage), then explode, which also does damage.
USE SCAREDY CAT. Use the hit-and-scare tactic. Get 2 shots in max, then use Cat
to keep him from dropping Deathmines. Heal and buff. Do not crowd the area
where the Head returns, or he'll stay off the screen and shoot the lasers.
Range rings are good here because he moves fast. Hit him as he's coming back.
Keep up the hit-and-scare tactic and he'll explode.
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kool ken
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