I found this in the forum.
Lets Talk Endboss by [-Zera-]
[-Zera-]
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01: Introduction
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I've seen it quite a few times that people are having a much harder time with EB than they were before the update. I've done some light searching of the forums to see if I could come by any definite strategy for him, but there was nothing that was particularly helpful in the first 5 pages. Now, this is a legitimate way to beat endboss that I came up with yesterday; there's no gimmicks, and no exploits, and this actually does work (or at least, it worked yesterday).
Now, if you want to further test this, then more power to you. I would love to hear feedback.
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02: What rings to bring?
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This is one of the reasons I think we have the number of "Endboss is too hard!!" threads we do. A lot people think of EB as another animated in the field that they can simply plow through. He's the last boss for a reason. You cannot run in hacking away at him and expect to get very far. You will die, trust my words on this matter. I noticed yesterday that one of my crewmates simply didn't have the proper ringset for the boss. Defib, Diagnose, then six attack rings? That sort of thing isn't going to fly (and quite literally, you should be booted from the crew if you don't change). Some rings that should seriously be considered:
arrow Defibrillate: If you don't have this, go out and get it right now. I'm serious, stop reading and go buy/find one. If you're not packing Rock Armor in your crew, this rings a must.
arrow Diagnose/Bandage: Heal or you die. It's that simple.
arrow Scaredy Cat: This thing can, quite literally, keep your entire crew alive. Works wonderfully with Hunter's Bow.
arrow Solar Ray/GunsGunsGuns: A ranged ring is almost a necessity against the Head and Body, because it's quite dangerous to get near them.
arrow Duct Tape: If you opt to destroy the Pinchers first, this thing comes in handy. If you have Rock Armor, I wouldn't bother with the Pincers or this ring though, unless you just want to.
arrow Hunter's Bow: I recently got this bad boy to CL10 (I completely ignored it before due to it being relatively weak). Drop Scaredy Cat on whatever part that's giving you trouble and pelt it with arrows when it tries to return. This -seriously- lowers its moving speed and gives your crew more than enough time to regroup.
arrow Turtle: A Turtler's best friend, but it an absolute last resort. Keeps you alive long enough to keep everyone else alive, but it removes any buffs you had active. This ring is completely and utterly shadowed by a crew with 2 Rock Armors.
arrow Rock Armor: You would not believe how useful this ring is. If you've got 2 attentive Rock Armor users, you probably won't even need Defib. Seriously, this is probably THE best buff anyone can ever cast on you.
arrow Divinity: Nothings more irritating than having to sitdown in the middle of a fight to regain stamina, and trust me, EB will punish you for it. This increases your stamina regen even while standing, so you can get back into the fray faster.
This is the ringset I typically carry along with me for EB. If anybody wonders, my role for EB is usually the "Turtler". I usually sit in the corner and pelt the enemy with long ranged attacks, and if everyone dies, I can easily give my crew enough time to fully recuperate after being completely annihilated.
Defibrillate | Scared Cat | Hunter's Bow | Diagnose* | Solar Ray | Rock Armor | Turtle | Fitness
*Because of what happened during my last EB run, I'm seriously thinking of dropping this for Bandage. Why? Because Bandage gives rage. <3
01: Introduction
========================================================
I've seen it quite a few times that people are having a much harder time with EB than they were before the update. I've done some light searching of the forums to see if I could come by any definite strategy for him, but there was nothing that was particularly helpful in the first 5 pages. Now, this is a legitimate way to beat endboss that I came up with yesterday; there's no gimmicks, and no exploits, and this actually does work (or at least, it worked yesterday).
Now, if you want to further test this, then more power to you. I would love to hear feedback.
========================================================
02: What rings to bring?
========================================================
This is one of the reasons I think we have the number of "Endboss is too hard!!" threads we do. A lot people think of EB as another animated in the field that they can simply plow through. He's the last boss for a reason. You cannot run in hacking away at him and expect to get very far. You will die, trust my words on this matter. I noticed yesterday that one of my crewmates simply didn't have the proper ringset for the boss. Defib, Diagnose, then six attack rings? That sort of thing isn't going to fly (and quite literally, you should be booted from the crew if you don't change). Some rings that should seriously be considered:
arrow Defibrillate: If you don't have this, go out and get it right now. I'm serious, stop reading and go buy/find one. If you're not packing Rock Armor in your crew, this rings a must.
arrow Diagnose/Bandage: Heal or you die. It's that simple.
arrow Scaredy Cat: This thing can, quite literally, keep your entire crew alive. Works wonderfully with Hunter's Bow.
arrow Solar Ray/GunsGunsGuns: A ranged ring is almost a necessity against the Head and Body, because it's quite dangerous to get near them.
arrow Duct Tape: If you opt to destroy the Pinchers first, this thing comes in handy. If you have Rock Armor, I wouldn't bother with the Pincers or this ring though, unless you just want to.
arrow Hunter's Bow: I recently got this bad boy to CL10 (I completely ignored it before due to it being relatively weak). Drop Scaredy Cat on whatever part that's giving you trouble and pelt it with arrows when it tries to return. This -seriously- lowers its moving speed and gives your crew more than enough time to regroup.
arrow Turtle: A Turtler's best friend, but it an absolute last resort. Keeps you alive long enough to keep everyone else alive, but it removes any buffs you had active. This ring is completely and utterly shadowed by a crew with 2 Rock Armors.
arrow Rock Armor: You would not believe how useful this ring is. If you've got 2 attentive Rock Armor users, you probably won't even need Defib. Seriously, this is probably THE best buff anyone can ever cast on you.
arrow Divinity: Nothings more irritating than having to sitdown in the middle of a fight to regain stamina, and trust me, EB will punish you for it. This increases your stamina regen even while standing, so you can get back into the fray faster.
This is the ringset I typically carry along with me for EB. If anybody wonders, my role for EB is usually the "Turtler". I usually sit in the corner and pelt the enemy with long ranged attacks, and if everyone dies, I can easily give my crew enough time to fully recuperate after being completely annihilated.
Defibrillate | Scared Cat | Hunter's Bow | Diagnose* | Solar Ray | Rock Armor | Turtle | Fitness
*Because of what happened during my last EB run, I'm seriously thinking of dropping this for Bandage. Why? Because Bandage gives rage. <3