Nickname: Tenris the Fell-Handed

Age: 45
Sex: Male
Race: Human
Appearance:
Height: 6'5"
Weight: Out of Armor: 265 | In Armor: 342
Job: Knight of the Order of Force Majuere
Birthdate: [ Expunged from records. ]
Bloodtype: O
Weapon: Soul-Lio | A powerful arcane sword crafted in the fashion of a giant, oversized chopping blade. From the pommel to the blade, it stands at over six feet and weighs over 20 pounds. The sword is heavy, making his attacks a little slower than most other two-handed swordsman, but he makes up for it with the power and range behind it. Soul-Lio has been enchanted with several runes, enabling him to enchant his aether and arcane magic through it easily. The inside of the blade is hollow, and filled with a strange weighted silvery liquid, further improving swing strength and control, as well as ease of enchantment.
Equipment:
Force Majuere Knight Armor | Tenris Lord Knight armor was originally destroyed in combat once before. It was reforged from adamantium and enchanted multiple times by various sorcerers with arcane magic. The armor provides high defense against almost all physical, energy attacks. The only problem with his armor is that it weighs very much, and limits his movement speed drastically. A plus is that the armor cannot rust, conduct electricity/heat, or change size, shape, polarity, weight, or nature in any way. It's the perfect armor for any situation and can actually be removed quite easily with an incantation only known to Tenris.
Force Majuere Speed Plate - Underneath the Knight Armor is a silver-polished chestplate. The plate is made from mythril and weighs a mere 20 pounds.
Force Majuere Gauntlets - Spiked gauntlets made from adamantium and blessed with arcana. They are also excellent for channeling magical powers. Extremely durable.
Force Majuere Greaves - Greaves worn by the knights which doesn't have any kind of magical trait. The bottoms have a high traction surface so that the knight does not falter in his movements.
Discipline: Tenris specializes in wielding large weaponry and heavy armor, combined with arcane arts to turn himself into a deadly wrecking machine. All of his damage is dealt at melee or close range. His abilities are specifically aimed at empowering himself or an ally, and weakening his foe.
Family: [ Not Spoken Of. ]
Psyche:
Bio: One of the elite of the Knightly Order, he's a very proficient swordsman. His sword, Soul-Lio, is capable of slicing through most opponents with one sweep. He's also ambidextrous, allowing him to wield swords proficiently with either hand. He possesses incredible superhuman strength and endurance, allowing him to fight on the same level as most supernatural beings for longer periods than normal humans. Though he is still bound to his devotion to the order, Tenris has been known to usually wander away from the castle for training purposes.
Abilities/Skills
| Superhuman strength and Endurance: | Ever since he was six wore gradually increasing weights all over his body so that one day, he'd be a great and powerful Knight. For ten years, he started from 50 pounds, and gradually increased it annually it until at 40, he could carry nearly half a ton on his body. Extreme resistance training also helped to increase the strength of all of his muscles, so altogether he can wield massive weapons like Soul-Lio with precision and ability, wear heavy armor that reduces his movement speed without wasting too much stamina, as well as endure the massive damaging effects some of his abilities take on his body.
| Magical Powers |
Haste- Tenris focuses the arcane mana into his body, to give himself greater speed for a short period of time. Uses 3.
Empower- Tenris focuses the arcane mana into his body, to give himself greater strength for a short period of time. Uses 3.
Guard- Tenris focuses the arcane mana into his armor and body, to give himself endurance, and resistance against all manner of attacks for a short period of time. Uses 5.
Armor Break- The knight interferes with the material that makes up the opponent's armor, or makes their body vulnerable to physical strikes through the use of powerful arcana, interfering on a primal level of force. Uses 3.
Mind Break- The knight hits his opponent with a short-ranged blast of mana aimed at disorientating the foe and loosening his grip on the handle of reality and the physical plane of existence, making them more vulnerable to magic. Uses 3.
Mind Blade- Imbuement of the weapon with arcane energies to enhance strength and cutting power. More effective after Armor Break. Uses 2-3.
Spell Bomb- A short-ranged magical assault that weakens the enemy's hold on reality and this plane of existence. Is an effective counter-measure to most types of magic. Much more potent and energy draining then Arcane Seal. More effective after Mind Break. Uses 3-6.
Arcane Seal- By manipulating his own powers, the Knight can weaken incoming enemy spells by interfering with them on a primal level of force. Used with greater force, it can seal certain effects, supernatural beings, and supernatural forces away into a recipient object. Uses 2-5.
Cleanse- Dispelling negative forces, poisons, and weakening ill effects in general, the Knight is invigorated, and the ill effects are expelled as a wave of negative energy. Uses 4.
Soul Shatter- Sucking life force from himself and his surroundings, it is manipulated into one strike, that is both powerful in arcana and the physical plane, that breaks the enemy's very hold on this plane of existence. Much more effective after Mind Break. Uses 8.
Mana Engine: Increases the rate at which Tenris gains mana per turn. By sacrificing three and bit of his life force, he gains an extra 1 per turn for 6 turns.
Unlimit- Uses three, and Tenris must be at 5 or under in the charge system. At a cost of starting from 0, his limit is increased to 20 charges and he gains a set 3 per turn, with a 25 percent chance to gain an extra 1 every time he casts a spell.
Charge System:
Tenris starts out with 5/15 and gains a set 2 per turn.
Stats:
▬
▬
□□□□□□□□□□ → Crippled
■□□□□□□□□□ → Weak
■■□□□□□□□□ → Average
■■■□□□□□□□ → Gifted
■■■■□□□□□□ → Athlete
■■■■■□□□□□ → Olympian
■■■■■■□□□□ → Legendary
■■■■■■■□□□ → Preternatural
■■■■■■■■□□ → Herculean
■■■■■■■■■□ → Supernatural
■■■■■■■■■■ → Godlike
▬
▬
—strength:
brute strength
■■■■■■■□□□
stamina
■■■■■■■□□□
endurance
■■■■■■■□□□
immune system
■■■■■■■□□□
—intelligence:
perception
■■■■■□□□□□
quick thinking
■■■■■□□□□□
logic
■■■■■□□□□□
planning
■■■■■□□□□□
—dexterity:
unsheathing/reloading
■■■□□□□□□□
balance
■■■■■□□□□□
acrobatics
■■■□□□□□□□
flexibility
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—speed:
speed
■■■■□□□□□□
acceleration
■■■■□□□□□□
jumping
■■■□□□□□□□
agility
■■■□□□□□□□
—willpower:
willpower
■■■■■■□□□□
pain resistance
■■■■■■□□□□
supernatural resistance
■■■■■■□□□□
luck
■■■■■■□□□□
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The Opening Of The Wound
Chant Of The Awakening
The Song Of Solitude
The Cry Of Isolde
Void Of Silence
Cantar De Procella
Aeterna Doloris
The Song Of Preparation
God Of The Winds
The Dreams Made Of Sand
Gathering Of The Storm
La Salve De Profundis
The Tree Within