Name: Bleu Maje
Age: 19
Gender: Male
Race: Human
Appearance: Bleu Maje
Bleu stands at 5’8”, with the light build of a man who makes his life as a spellcaster, or in his case plans on living as such. His face is still marked with the trappings of youth, although his countenance is considerably darker due to the revenge he was denied. His eyes are a light brown, and his hair, reaching down to his collarbone, is a darker shade.
His clothing consists of a light bluish green shirt and a matching pair of balloon-like pants, typical fair in the world he comes from, and a pair of matching-colored stockings. Overtop of this is a blue overcoat, clasped at the neck with a large white collar and similarly large cuffs. On his hands he wears a pair of fingerless brown leather gloves, and on his feet are a pair of leather shoes. Around his waist is a pair of belts with various pouches attached, some containing arcane paraphernalia and others just the coin he relies on to survive. A white-rimmed blue chapeau sits jauntily on his head.
A staff sits either in his hand or on his back at most times, with a white-painted wooden shaft and a head made of polished shell. A red ribbon has been tied just below the head. In addition, attached to his belt is a saber, a cobalt blue pommel sticking out of a brown leather sheath.
Personality: Since entering gaia Bleu has taken a fairly laid back status as he has never had to use his abilities to any extreme extent. He will follow what his fellow group is doing but if he gets sidetracked he make take his own route. When in threat Bleu is calm and serious.
History: Bleu was born in Ivalice, the son of the master of clan Borzoi, however his father was killed in the Jagd. Since then he was forced to take over the remains of the clan, after March and his troupe had devastated it. He felt his duty was to master the arts of magic, as his skills had always laid in the arcane, so he spent long hours of study.
Over the course of this, whilst delving into both the Black and White schools of magic, he discovered the arts of Blue Magic. Deeply impressed by the practice, he turned his focus wholeheartedly towards it. Despite the difficulty of the process, he mastered a few spells without needing to put himself in harm’s way, and through this arduous pursuit he came to master the principles of the magic and the ways of the Blue Mage.
In preparation for his vengeance on March, he led the Borzoi Remnants into many battles and monster hunts, taking on anything dangerous or life-threatening in the pursuit of his unique form of magic. He found his chance at the Mage Tourney to challenge Clan Nutsy, coming against Montblanc, March’s number one man. However, the other magic user was more skilled, and beat the boy down over the course of the battle. This improved his drive for vengeance.
After training, one of his spies heard a rumor that March was planning to march against the Queen herself. He followed March at a distance, however they were too late, and the destruction of the last crystal destabilized the entire realm, and to Bleu’s misfortune, he was thrust out of the dimension itself.
Suddenly, Blue Mage. One of them. In Gaia.
Skills and Abilities:
Swordfighting: Bleu’s skill with his saber is low-moderate, as he has spent more time on his magical studies than his skills with a blade. He can hold his own against a swordsman in a pinch, but would probably be overwhelmed by those who choose melee combat as their profession.
Staff Combat: Like with his sword, his skill is low-moderate. While the weapon serves him primarily as a medium for his spells, he is capable of bludgeoning nearby heads if the need presents itself as being particularly dire.
Arcane Magic: Bleu has studied both the black and white schools of arcane magic, and he can prove an amply skilled healer or offensive caster, although neither is his true focus.
Blue Magic: Bleu’s main focus as far as schools of magic go, he is far more capable with these spells than any other school of magic. In terms of mastery, one could call him a high-moderate, as he does still have a ways to go.
Learning: If Bleu is given ample time to study a spell or technique of an opponent, or if he’s subjected to the spell or technique (beneficial or harmful), he stands a good chance of figuring out the mechanics behind it and learning how to use it. The former is apparent as to why, and the latter is a “trial by fire” method both unique and integral to practitioners of blue magic.
Spell Book:
White Magic:
Cure- Heals small to moderate wounds on the intended target.
Life's refreshing breeze, blow in energy! Cure!
Shell- Creates a green tinted anti-magic barrier capable of negating a few weaker spells or one intermediate spell(wears off after approximately 45 seconds).
Silent light, shield from evil! Shell!
Holy- User points with hand or weapon towards whatever target and a blast of blinding holy energy shoots forth in a cone spreading to 4 feet wide and with a maximum range of 10 feet.
Bright light, shine down on bloody impurity! Holy!
Black Magic:
Fire- Creates an unstable red magic sphere whose movement is controlled by the caster. Functions similar to a remote detonation bomb exploding on contact with any solid object, at the whim of the user, or if it moves farther than 25 feet from the user.
Destruction of nature, gather in flame! Fire!
Ice- Blades of ice appear from around the mages hands, firing at the target. Size determined by amount summoned. (more = smaller blades)
Scatter your chilly sharp blades! Ice!
Bolt- Creates a small black cloud up to five feet in a desired direction up and down included, which then fires a single bolt of magical electricity at a predetermined target.
Strip away the ground with glistening blades! Bolt!
Poison- Large needles appear around the caster or the caster’s medium filled with a poison that if mixed with the opponents bloodstream causing paralysis of the infected body part. Will wear off after approximately 5 minutes.
Filthy blood of revenge, inject!! Poison!
Frog- A cloud of sand sprayed from the caster’s medium turns the foe into a frog (effects vary based on what the targeted RPer and/or what the gm thinks) (lasts 1 minutes).
Know, live, become a frog! Frog!
Blue Magic:
Matra Magic- Directly meeting eyes between the caster and the target reverses the powers of the target physical strength and their spiritual strength. (lasts 30 seconds)
Goblin Punch- Concentrates magical energy around casters body therefore doubling his strength (lasts for 10 seconds).
Night- A sphere of magical darkness with a circumference of 10 feet appears around the caster, non mobile, makes it harder to see clearly caster is immune to the effects.(Has one post charge) (lasts 5 seconds) .
Mighty Guard- Magical energies envelope an item making it harder to break. (Ex. a wooden buckler would become as strong as an iron sheild)(lasts 30 minutes.).
Penetration- Enchants a weapon allowing it to peneterate magical barriers.(one charge only) (breaks barriers of slighly more energy or less than it took to create this spell) (lasts 30 minutes.)
White Wind- calls forth a healing breeze that does not discriminate between friend or foe, can effect multiple targets and heals light wounds.
Sunstone-Creates a small orange globe in the spell users hand which will float and follow the spell caster or move according to his will. Keeps the area at an even 65-70 degrees F(18-21 degrees C) with a radius of 30 ft. (Obtained in gaia event Unity)
Weapons:
Staff: His staff has a white-painted wooden shaft and a head made of polished shell. A red ribbon has been tied just below the head.
Saber: Made out of cobalt, and constructed with pure Cloud-killing goodness.
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13_inferno
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