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Nocterror's nocturnal manasurie.
Weee posting an actual pen and paper rpg up here. i love how this is going i plan to post it probibly on myspace as well. hmm im goeing to list all the little pets and things i do on gaia here. yah that sounds like a good idea. This single post is
trying to get into gameing
wow gameing is going harsh. got dragged into a world of darkness scion game and im not sure what to thinkof it. never liked most of the non d20 systems.


Character profile.

Former lady Surian folie. (cultural researcher)
Now referred to as The All.

A highly decorated upperbody sits on a skirt made of gold and brass intracutly forger. and adorned in a suit of golden armor large saphires and moon stones hang from chanes that decorate the body. white silks under it all help block ones eyes from the corpse bound within. the held tilted back with little support remaining.

The one Lady Surian Folie. was a Cultural researcher. she was allways eager to join missions going to uncharted or back woods areas.


You are summoned to the main court in the research wing of the guild. an unusual even as most tasks and offers are provided behind closed doors. but sits the council. the most dedicated scientists in there fields. the go un named and in silence through the guild. they watch you scrutinizing you as you stride past to a large table. some seated but enough open seats for your party.

a familiarize face sits across from you. chancellor _________ who unlike before is smiling. a small boy nearby looks over and almost speaks but holds his toung as he as is simply a page right now but he bows as he gathers up some books and leaves. (if they were in the last campaign they will know the boy as rohod.)

Chancellor motions you to make yourselves comfortable. theirs wine on the table before you.
"Please have a seat my friends." he was far more talkative since the last time you saw him. almost as if he actually likes you all now.
"Im sure your wondering why you all are brought here. " he pauses a moment as if waiting for a guess or two.
"You have shown great promiss. and although i was upset with you all for not keeping touch with me on the last mission i understand other dimensions can hinder such actions. for rookies you all faired extremely well and brought me back the most eager and intelligent pages iv ever had. even if he does give me some lip from time to time. " he tapped his finger tips together. though his expression was now drawing more serious.
"With the skills you have shown and humanity what with bringing the boy back we have determined you are the likely the perfect team needed for the next mission we have lined up. though it will be tuff and were not sure what all to expect i promise you this mission will not only further scientific studies but may in fact save lives and help to further the community as a hole."

One of the white robes nearby nods to you all. "Please say you will do it?" they said having not even said what the mission was just yet.

~~~~~~~~~ If not questioned they are sent off to another chamber high atop a tower for the details.~~~~~~~
~~~~~~~~If questioned use fallowing dialog.~~~~~~~~
"What is your mission?... to be honest. Were not sure. we have been made aware that a band of fearless yet heartfelt adventurers would be needed for it. but we can not even guide you unless you accept. those were the rules presented to us. I promise if you succeed and this pays off as it has been hinted you will be handsomely rewarded."

~~~~~If pestered further. ~~~~~~
"Im sorry but i can not say any more. i truly must have you accept or decline and then take action pending on your answer."

~~~~~~If they decline~~~~~~~
As you are shooed out of the chamber the chancellor going back to his old grumpy self. "Then we have no time to talk further. please leave." the door suddenly opens someone coming in. a halfling with an upset look on her face dressed in the priests robes and scarier then the men in the room put together. "Chancellor did they accept already iv been in the hall for five minutes and i do not have time to waste." it was one of the high priests of the guild. a member of house (durasko?) "Never mind." She snapped after a moment of gawking from the robed men in the chamber. "You all come with me. I have a job you. you were first recommended therefor your the best for this job given the circumstances. and she specificly requested to speak with you. "
(the players will have no choice as this is a direct order.)

~~~~~~~~~If they accept~~~~~~~
"Excellent. Excellent. come the high priest is waiting for you." the chancellor says getting up and show them to the door. as the door opens you see a halfling dressed in white and show the guild colors on her robes. she paces back and forth until the chancellor clears his throat. the bright eyes raise to look at the party and she smiles. "Oh goodie goodie. did they accept. oh well it matters not i just dident want them to think they were being forced into this. Come come with me." she said before she turners and trotts off down the hallway fast for a halfling as you must keep a good pace just to keep up with her.
"My name is Priestess Maribell Tallleaf. And you all are?"
(she already knew them by name as she knew who to request however she did not know which one was which. )

~~~~~~~~~~~~~~~~~~~~~~~
She leads you up to the top of the north tower over looking the river. they soon found themselves in a large lavish rom. lots of fabric draped about. and the over powering smell of lavender coming from sensors and candles and even the plants themselves growing in hanging baskets. there was no furniture though in the room. just windows almost all the way around and a few cushions in the corners mostly for decorations. and a large bid cage full of canaries. the most unusual feature though stood in the middle of the room.

a golden frame spiraling up to support a lavish golden breast plate over an ivory robe and supporting a matching helm with a large white plume of feathers out the top. sapphires hanging from different appointments just as decoration.


for some reasion i never find i havethe urge to do this after obsidian portal.


Notes to be compiled
I figure none of my players actualy read my journal here on gaia so this may be a good place to start jotting things down.

Temple of the dragon mirror.
note the entire doungeion is under a glammor illusion spell. detect magic gives this way quick and there will be ways to deal with it. The illusion shows the opposit of what items here rely are. what looks to be a lovely tapestry is actualy torn and mangled or perhaps just a piece of canvus nothing more. If a player has a truesight item please read ahead for additional notes.
~~~~~~~~~~~~~~~~~~~~~~~~~~~

You depart the woods and enter a large field on your way to the dragons temple. Its a massive expance of tall grasses. about ten acres across. settled in the middle of this field. a Tower. about two stories tall and forty feet across. its adorned in red banners all bearing the gold seal of the dragons mirrior. willow trees decorated in ribbons flank either side of the small tower. It looks almost as if a party is going on out here in the middle of nowhere as the smell of fresh food asaults your sences.

(DM note. The field is barren and rocky. have multiple times on the walk to the tower where you roll to see if the party suddenly trips over anything. if they do the illusion does not break but they will see what it is they tripped over allthough the others will not. the tripped players may make a search check DC15 to discover other obstickles close by.
if they find the small crack in the ground. wide enough for a persons hand. and search a DC20 will reveal a small silver key with a tiney one inch mirrior for a handel. There are five of these keys total listed below in location)

As You get to the small tower you see tables and chairs. plates and glasses all set out. and hear the sound of people haveing fun inside. but you see no one. it looks like there is a party going on. favors glitter in the sunlight throughout the area. little flutes confettie. even a few pinwheels tied off to the branches of the willow trees to catch more air and light as they move on there own.

(A second key can be found tied off in the branches of the willow tree. a DC17 spot check.)

The large doubledoor is unlocked as you open it it reveals a massive chamber filled with coushens and small blocks for setting food or drink on. plates and glasses all set out. but no one is here.
(((((A DC10 listen check as they step inside to hear the voices are now outside.)
(The fallowing three keys are hidden. one in the key hole on the backside of the door. One amongst the silverwear on one of the small tables. and the third tied up to the chandalear hanging from the cealing. All dc 17 spot checks to find. Can take 20 on the one in the door and the one on the table)
(A DC20 Search check will reveal a trap door under the pile of coushens in the middle of the room. Any of the five keys will work to unlock the trap door. though force or spell still work. If a key is used player useing the key may make a DC 15spot check to notice that the reflection of the room in the handle of the key is diffirent from whats around them.)
The true nature of the room is decrepit. tapastries are torn and falling appart. wooden items are breaking down the coushens are ripped and staned likely from mice nesting long ago or the ocasional vagrent.
(a detect magic on the keys themselves will reveal diffirent levels of information. The max resault is that the keys are enchanted with truesight. also any player with a truesight item could see this from the beginning.)))))
As you open the trap door a gasp of stale air exits the starecase below. there is dust in the air glittering in the shafts of sunlight as the wooden stairwell spirals down into darkness and is open on one side to well lit carved walls. the detail in the carveing in the banaster of a dragon snakeing its way down.
**Those with true sight or useing the mirrior see a broken down stair case leading down into darkness and does not see any walls to either side of it. note the stair case will hold togeather aslong as the party takes it one at a time. though you can throw the ocasional balance check in dc15 to let people see the trueth but it may also be nice to let them get down there first. discretion about how oblivious they might be behaveing.***

The stiars come out in a small 8X8 room. the stairs in the middle. on the east wall straight out from the stairs is a barred window oak doorway leading to what appears to be a large celler when you take a glance. (the silver key works here as well ) The door is locked. (DC 22 str to break open the door if no key.)

As you enter the door way the walls are lined with barrels. branded with some more well know wineries. one even cased in wax. a favorit to the tavern dweller in the group. the room is twenty feet wide by about 40 feet long. a door in the center of the far wall can be seen. and there are two large gaps in the rows of barrels indicating aditional doors going north and south.
**** Truesight= The room is a broken down wine celler puddles litter the fore along with the husks of broken wine casks. there are three cell doors at the far end of the room. one going north one east and one south. none of the wine barrels look to be in tact. ****

Map soon to come


Nocterror
Community Member
Nocterror
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