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The Diary of a Mad Gerbil Commando
Random shizz...
Dark-type team info (in progress)
List of Dark Types (final evo + legendaries)

1. Umbreon (pure Dark), 2. Mightyena (pure Dark), 3. Absol (pure Dark), 4. Darkrai (pure Dark), 5. Liepard (pure Dark), 6. Zoroark (pure Dark), 7. Houndoom (Dark/Fire), 8. Sableye (Dark/Ghost), 9. Honchkrow (Dark/Flying), 10. Weavile (Dark/Ice), 11. Scrafty (Dark/Fighting), 12. Bisharp (Dark/Steel), 13. Mandibuzz (Dark/Flying), 14. Hydreigon (Dark/Dragon), 15. Malamar (Dark/Psychic), 16. Yveltal (Dark/Flying), 17. Tyranitar (Rock/Dark), 18. Shiftry (Grass/Dark), 19. Sharpedo (Water/Dark), 20. Cacturne (Grass/Dark), 21. Crawdaunt (Water/Dark), 22. Skuntank (Poison/Dark), 23. Spiritomb (Ghost/Dark), 24. Drapion (Poison/Dark), 25. Krookodile (Ground/Dark), 26. Greninja (Water/Dark), and 27. Pangoro (Fighting/Dark).

Weaknesses (in order)

1-6. Fighting/Bug/Fairy, 7. Water/Fighting/Ground/Rock, 8. Fairy, 9. Electric/Ice/Rock/Fairy, 10. Fire/Fighting/Bug/Rock/Steel/Fairy, 11. Fighting/Flying/Fairy, 12. Fire/Fighting/Ground/Fairy, 13. Electric/Ice/Rock/Fairy, 14. Ice/Fighting/Bug/Dragon/Fairy, 15. Bug/Fairy, 16. Electric/Ice/Rock/Fairy, 17. Water/Grass/Fighting/Ground/Bug/Steel/Fairy, 18. Fire/Fighting/Ice/Poison/Flying/Bug/Fairy, 19. Electric/Grass/Fighting/Bug/Fairy, 20. Fire/Fighting/Poison/Flying/Bug/Faiy, 21. Electric/Grass/Fighting/Bug/Fairy, 22. Ground, 23. Fairy, 24. Ground, 25. Water/Grass/Ice/Fighting/Bug/Fairy, 26. Electric/Grass/Fighting/Bug/Fairy, and 27. Fighting/Flying/Fairy.

Dark types w/ Mega evos: Absol, Houndoom, and Tyranitar.



Poke's that I want to use for sure

1. Hydreigon (Dark/Dragon)
[~Movesets~]
EVs: 252 SpAtk / 252 Spd / 4 HP
Role: Special Sweeper
Ability: Levitate (immune to Ground-type moves)
Nature: Modest (+Sp Atk, - Atk)
Item: Choice Specs (boosts Sp Atk by 50%)/Scarf (boosts Spd by 50%)

1. Dragon Pulse/Draco Meteor - TM/Move Tutor
2. Flamethrower (ice/bug coverage) - TM
3. Dark Pulse (Move Tutor via W/B 2)
4. Flash Cannon (Fairy coverage) - TM


2. Umbreon (Dark)
[~Movesets~]
EVs: 252 Def / 252 SpDef / 4 HP
Role: Wall
Ability: Synchronize (passes status problems)
Nature: Impish (+Def, - Sp Atk)/Careful (+Sp Def, - Sp Atk)
Item: Leftovers

1. Heal Bell (gets rid of status problems for all party members)
2. Wish (recovers health in the next turn)
3. Curse (good with Payback - raises Atk/Def, but lowers speed)
4. Payback (good with Curse - power is doubled if enemy goes first)

or

1. Wish
2. Substitute (use to cause status problems and heal/attack)
3. Toxic
4. Confuse Ray

or

1. Baton Pass (use after I'm finished boosting stats)
2. Nasty Plot (raises Sp Atk by 2 stages)
3. Substitute (use to boost stats and then switch to another Pokemon)
4. Curse/Toxic/Confuse Ray

or

1. Wish
2. Substitute (use to boost stats and heal)
3. Curse
4. Payback


3. Drapion (Poison/Dark)
[~Movesets~]
EVs: 252 Def / 252 SpDef / 4 HP
Role: Wall/Toxic Spikes setup
Ability: Battle Armor (immune to critical hits)
Nature: Jolly (+Spd, - Sp Atk)
Item: ???

1. Substitue (to put down layers of Toxic Spikes) - TM
2. Toxic Spikes (poison others badly) - Lv. 34
3. Whirlwind (switch out opponents' Poke's to poison them) - breed w/ Butterfree, Beautifly, Dustox, Masquerain, or Volcarona.
4. Crunch (80P + 20% chance of lowering target's Defense) - Lv. 49/Night Slash (70P + high crit-hit ratio) - Lv. 38/Cross Poison (70P/10% chance to poison target + high cri-hit ratio) - Lv. 57/Ice Fang (65P + 10% chance to freeze the target and make them flinch; also Ground coverage) - move re-learner/ Aqua Tail (90P + Ground coverage, amongst other types) - move tutor.

or

EVs: 252 Atk / 252 Spd / 4 HP (or SpDef)
Role: Physical Sweeper
Ability: Sniper (raises crit-hit ratio significantly)
Nature: Adamant (+Atk, - Sp Atk)
Item: Scope Lens (boosts crit-hit ratio)

1. Night Slash (high crit) - Lv. 38
2. Cross Poison (high crit + 10% chance to poison target) -Lv. 57
3. Earthquake (lots of coverage) - TM
4. Aqua Tail/Ice Fang (Ground coverage) -move tutor/move re-learner


4. Greninja (Water/Dark)
[~Movesets~]
EVs: 252 SpAtk / 252 Spd / 4 HP (or Atk)
Role: Special Sweeper
Ability: Protean (changes type depending on move being used)
Nature: Hasty (+Spd, - Def)
Item: Expert Belt

1. Dark Pulse - TM
2. Hydro Pump (Lv. 60)/Water Pulse (60P + 20% chance to confuse target - Lv. 14 as Froakie/Scald (80P + 30% chance to burn target - burned poke's do less physical damage, so that would be a plus) - TM.
3. Ice Beam (Grass/Bug coverage) - TM
4. U-turn (scout) -TM/Extrasensory (Fighting coverage) - Lv. 49/Aerial Ace (Fighting/Bug/Grass coverage) - TM


5. Absol (Dark)
[~Movesets~]
EVs: 252 Spd / 252 Atk / 4 HP
Role: Physical Sweeper
Ability: Super Luck (raises crit-hit ratio)/Justified (raises Atk by 1 stage when hit w/ a damaging Dark-type move)
Nature: Jolly (+Spd, - Sp Atk)/Adamant (+Atk, - Sp Atk)
Item: Absolite/Scope Lens (improves crit-hit ratio)

1. Psycho Cut (high crit/Fighting coverage) - L. 49
2. Night Slash (high crit - Lv. 41
3. Iron Tail (Fairy coverage/30% chance of lowering the target's Defense by one stage) - move tutor
4. Shadow Claw (high crit) - TM/Stone Edge (high crit) - TM/Aerial Ace (60P + never misses w/ the exception of Bounce, Dig, Dive, Fly, Shadow Force, & Sky Drop; also Fighting/Bug coverage) - TM/Bounce (85p + 30% chance to paralyze target and when holding a power herb, will execute in one turn; also Fighting/Bug coverage) - move tutor.


6. Spiritomb (Ghost/Dark)
[~Movesets~]
EVs: 252 HP / 100 Def / 100 SpDef / 50 SpAtk / 6 Spd
Role: Special Sweeper
Ability: Pressure (raises PP usage)
Nature: Modest (+Sp Atk, - Atk)/Quiet (+Sp Atk, -Spd)
Item: Big Root (use to recover more health)

1. Hypnosis (put the target to sleep) - Lv. 13
2. Curse (put a curse on target while they're asleep) - Lv. 1/Egg move
3. Dream Eater (if lucky, target will remain asleep so he can recover health) - L. 19
4. Shadow Ball (20% chance of lowering target's special defense) - TM


7. Zoroark (Dark)
[~Movesets~]
EVs:
Role: Mixed Sweeper/Scout(?)
Ability: Illusion
Nature:
Item: Focus Sash

1. U-turn (use to get out of sticky situations/scout) - TM
2. Sucker Punch (80P/priority move + works well w/ Taunt) - breed w/ Absol or Liepard.
3. Focus Blast (coverage) - TM
4. Taunt (prevents setup + works well w/ Sucker Punch) - Lv. 25

or

1. Night Daze (85P + 40% chance of lowering accuracy) - Lv. 64/Night Slash (70P + high crit ratio) - Lv. 30/Dark Pulse (80P + 20% chance to cause flinching - move tutor/Foul Play (95+ attack becomes the same as target if higher) - Lv. 29.
2. Hidden Power: Flying (Fighting coverage) - TM
3. U-turn (use to get out of sticky situations/scout) - TM
4. Flamethrower (coverage)


8. Weavile (Dark/Ice)
[~Movesets~]
EVs:
Role: Physical Sweeper
Ability: Pickpocket (set 1)/Pressure (set 2)
Nature: Adamant (+Atk, - Sp Atk)
Item: Iron Ball (set 1)/Scope Lens (set 2)

1. Ice Shard - Lv. 47 as Sneasel.
2. Brick Break - TM
3. Fling - Lv. 28/TM
4. Fake Out (breed w/ Meowth, Persian, Tyrogue, Lombre,Nuzleaf, Makuhita, Hariyama, Skitty, Delcatty, Sableye, Glameow, or Purugly/Taunt - TM/Thief - TM

or

1. Ice Shard (priority) - Lv. 47 as Snease/Ice Punch (Bug coverage) - Egg move/move tutor
2. Night Slash (high crit) - Lv. 35
3. Iron Tail (Rock/Fairy coverage) - move tutor
4. Brick Break (Steel/Rock coverage) - TM


9. Scrafty (Dark/Fighting)
[~Movesets~]


10. ???
[~Movesets~]


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