Measures of Power System. Construction in progress
Every guild is to have an equal number of points, and they will be distributed towards the guild’s strength and members under the guild leader’s discretion. Points applied to the guild/country will reveal the strength of the country from the number of its people, and to its defenses. These points will be used for character stats that would explain the character’s strength and leadership qualities. These points are of course to be used in battles.
Character StatsDuel StatThere are two duel stats that determine a character’s ability to fight other generals/warriors, offense and defense.
Offense determines a general’s ability to strike an opponent. Each stat point is to be added to their rolls in attacking.
Defense determines a general’s ability to parry or dodge an attack. Each stat point is to be deducted from opponent’s attack rolls.
*Only 5 points maximum are to be distributed between Offense and Defense.
Leadership StatLeadership stat explains a general’s ability to lead an army and how many soldiers he can control. Leadership stats are also divided into two: Strategy and charisma.
Strategy determines how well a general can use its army to its fullest proficiency. Each stat point gives the general an extra roll of the dice beyond the initial attack roll.
Charisma determines the general’s ability to acquire soldiers and keep them in their ranks. Beyond the first 100 soldiers, each stat point gives the general an extra 50.
*Only 5 points maximum are to be distributed between Strategy and Charisma.
Country Stats*Each country stat has to have at least one point and cannot exceed 5 points.
PopulationPopulation is the overall condition of the kingdom’s people. There are two stats under population, health and training.
Health determines the health of the people and as well as the growth of the country. Each point gives the country 500 people.
Training determines the people’s experience and skills in warfare. Each point means 10% of your population are going to be soldiers and willing to sign up for war.
WallsThe walls stats will explain a country ability to fend off invaders and keep the city intact. Walls is a stat by itself. Each point in walls reduces soldier, population and wall loss by 10%.
Guild/Kingdom Sheet[b]Aim Of The Clan?[/b] To Rule All of Japan
[b]Open to attack: [/b]Always, you may form alliances with neighboring countries but it won’t stop them from taking your country if it was ever defenseless.
[b]History:[/b]History of your clan, two lists should be under here as well, Alliances and Enemies (For alliances, place a link by it on it to show the posts of the treaty.)
-Alliance(s):
-Enemie(s):
[b]Description:[/b] How your castle, surrounding village, and terrain looks like. The description has to coincide with your country stats.
[b]Defense(s):[/b] Describe the defenses of your country, just remember, no matter how elaborate it is, your defenses are really defined by your Wall Stats.
[b]Rule(s):[/b]Besides the norm (No violating TOS, godmodding, etc.) Those who are willing to get involved with your clan/guild has to adhere and be subject to the Measures of Power System, and Feudal Japan Arc.
[b]Member List:[/b] There are only two ranks, Daimyo and Retainers. Though the more lands you destroy and power you gather, you may eventually call yourself the Shogun and eventually the Emperor.
Their Character stats should be posted beneath each name.
[b]Alignment:[/b] It’s war everyone is good or evil depending on if you’re the winning or losing side, so there is only Honor. Honor points shall be placed here and a list of how you acquired them should be posted here (along with the link of the post)
[b]Country Stats[/b] (Explained above)
Population:
-Health
-Training
Walls:
Stuff To Be WrittenHonor Points System
Character Sheet
Example of a duel and battle
Terrain Types
Types of Attacks
Unit Types: Footsoldiers, Cavalry, Riflemen, Siege.
Random Events List: Political Assassination, Religious Upheaval, Civil Revolt, Earthquake, Hurricane/Typhoon, Snow, Rain, Legendary Equipment, etc.
Questions, comments, concerns please PM me.
Euphoric Ghost · Thu Sep 14, 2006 @ 12:58am · 0 Comments