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Pokemon black and white Info
Pokemon Black Version: EV Training Guide by BanzaiBill
Last Updated 2011-07-14 View/Download Original File
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Pokemon Black and White: EV Training Guide
By: BanzaiBill

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NOTE: If you don't want to scroll all the way through the guide to find a
specific section, use Ctrl + F to type in the shortcut code that I've
included after each section's title.

NOTE: Please disregard my terrible ASCII art. I'm just trying to fit in.


/////////////////
TABLE OF CONTENTS
\\\\\\\\

Update Log [UPDT]
Introduction [INTR]
What are EV Points, Anyway? [EVP?]
Vocabulary [VCBL]
Building a Better Pokemon [BLDG]
EV Training Hotspots in the Wild [THSW]
Re-Challenged Trainers [CHLG]
Wild Encounters by Location [LCTN]
Concerning Black City & White Forest [BCWF]
Frequently Asked Questions [FAQS]
Sources [SRCS]
Contact & Legal [CTLG]


/////////////////
UPDATE LOG [UPDT]
\\\\\\\\

4/15/11 - First post. Admittedly skimpped on Re-Challenged Trainers
section. It was the last part I worked on, and I was getting
anxious to post. Will add to section soon.
4/19/11 - Re-attempt at first post. Original submission needed
reformatting. sad
4/19/11 - Third attempt. Minor reformat.
4/21/11 - Added Building a Better Pokemon section, added Frequently
Asked Questions section, added some Vocabulary, granted hosting
permission to SuperCheats.com
4/22/11 - Corrected some typos.
5/15/11 - Added Route 5 to Speed Training Locations, adjusted notes for
Ace Trainers, breeding, "Relic Castle" clarification, and FAQs.
5/16/11 - Granted hosting permission to Neoseeker.com
5/24/11 - Added info in Breeding section (Judge).
6/7/11 - Added Pokerus advice from Coma Black.
6/26/11 - Added Cheren to repeatable Trainers.
7/9/11 - Added info about spreading Pokerus and the lady in Opelucid
to "What are EV Points, Anyway?"
7/14/11 - Added Village Bridge to Wild Hot Spots, under Attack;
updated FAQs.


///////////////////
INTRODUCTION [INTR]
\\\\\\\\\

Hello! My name is BanzaiBill, and welcome to my EV Training
Hotspot Guide for Pokemon Black and White! Pull up a chair, make yourself
comfortable. In this guide, we will discuss the best places to train your
Pokemon for the purposes of distributing EV Points. But before we go any
further, I want to point out that THIS GUIDE MAY CONTAIN SPOILERS!!! I
cannot stress this enough, so I'll say it again in poorly-done
ASCII art...

TTT H H I SS GGGG U U I DDD EEE H H A SS
T HHH I SS G U U I D D E HHH A A SS
T H H I SS G GG U U I D D EEE H H AAA SS
T H H I SS GGGG UUUU I DDD EEE H H A A SS

SS PPP OOO I L EEE RRR SS ! ! !
SS P P O O I L E R R SS ! ! !
SS PP O O I L EEE RR SS
SS P OOO I LLL EEE R R SS ! ! !

SERIOUSLY!! SPOILERS ABOUND!!!

Okay, to be honest, I don't even really know how much of this
guide can be considered "spoilers," exactly. I really more put all of the
disclaimers on here just to be safe.

The other warning I want to give is that EV Training is not for
everyone. One, it requires a lot of note-taking and a lot of dividing by
4. If you don't want to keep a notepad with your DS, or you don't know
how to divide, then you should probably turn back now. Even if you are
okay with this, I also want to point out that it is very easy to obsess
over this information once you know about it, and it could potentially
ruin your Pokemon experience. Ignorance is bliss, as they say. But if you
have a notepad, can divide by 4, and want to school everyone you link
battle with, then by all means, press onward.

YOU HAVE BEEN WARNED.


//////////////////////////////////
WHAT ARE EV POINTS, ANYWAY? [EVP?]
\\\\\\\\\\\\\\\\\

When you go to your Pokemon's status screen, you see a lot of
information. HP, Exp, Moves, etc. But what the game doesn't want you to
know is that it's keeping secrets from you! Really juicy secrets about
making the best possible Pokemon! You should cross your arms and shake
your head disapprovingly at your game. Go ahead, I'll wait.

Done? Good, it deserved it. But disapprove all you like, the game
still isn't talking. But fear not! I'm here to let you in on those secrets!

Ever notice how your Lv10 Snivy doesn't have the exact same stats
as someone else's Lv10 Snivy? Well, there are several reasons why that
can be, but one of the big reasons (and the main focus of this guide) is
because of how their EV Points are distributed. See, every Pokemon has
their set Base Stats, which is basically how their stats will develop if
they are raised to Lv100 with no other factors taking effect.

But there are hidden stats to each of your Pokemon as well,
called Effort Points (EP). Everytime your Pokemon defeats another
Pokemon, your Pokemon earns a set amount of EP. Your Pokemon's total EP
can grow up to 510 points, and after that your Pokemon stops earning EP.

Great. So what do EP do? Well, there are actually six types of
EP, one for each stat (HP, Attack, Defense, Special Attack, Special
Defense, and Speed), and every time your Pokemon earns 4 EP of the same
type, the stat represented will increase by one the next time your
Pokemon levels up.

Okay. So how do I earn EP? Each type of Pokemon has its own
Effort Value (EV), which determines how many and what kinds of EP are
distributed to your Pokemon. Say you are raising a Snivy, and you
encounter a wild Patrat. All Patrats have an EV of 1 Attack, so if you
defeat this Patrat, your Snivy's Attack EP will increase by 1. Now say
you defeat three more Patrats. This brings your Attack EP Total to 4,
and the next time Snivy levels up he will get one bonus point added to
his Attack.

So I can fight 510 Patrats, divide 510 by 4 and my Snivy's Attack
will be 127.5, right? Well, not exactly. See, in addition to the 510 total
EP limit, you can also only place 255 EP on a single stat. 255 is not
evenly divisible by 4, and remainder EP is rounded off, so you really only
want to add 252 EP to a stat if you want to maximize it.

What I usually recommend is to pick two stats that you want to
maximize and put 252 EP on each.

510 total EP - 252 stat EP - 252 other stat EP = 6 leftover EP

That leftover EP can be put toward a third stat, giving you one
more stat point and only 2 unused EP.

But say you don't have the attention span to defeat 252 Patrats
just for 63 more Attack. Don't worry, there are ways to make your quest
for EP faster. For one, you could use the item "Macho Brace." Macho Brace
is an item that doubles the EP earned by the Pokemon holding it. So your
Snivy only has to defeat 2 Patrats to increase his Attack instead of 4.

There is a rare condition called Pokerus, as well. Pokerus is a
virus that your Pokemon get... somehow. I think there's a slim chance of
getting it every time you walk through grass or fight wild Pokemon or
something, not sure. But when you get it, the next time you heal the
infected Pokemon at a Pokecenter the lady behind the counter will tell you
that they found something on your Pokemon. THIS IS A GOOD THING! SAVE
IMMEDIATELY! Pokerus does not harm your Pokemon, but it actually doubles
your EP earned, just like the Macho Brace. So give your Snivy Pokerus and
a Macho Brace and you'll be multiplying your EP earned by 4!

Coma Black had this to say about catching Pokerus: "I have been
"infected" by the pokerus in several versions, mostly in the DS
generations. Every time I recieve the pokerus I have spent several hours
in the same spot, usually 8 hours or more without leaving the same patch
of grass. A couple times I have recieved it while leveling in the same
spot, healing at the pokecenter and going back to the same spot for two
days. I think that the more time spent in one spot the greater the odds
of being infected. I have also recieved several shiny pokemon the same
way. Hope this helps."

Since I got Pokerus through a trade back on Diamond/Pearl, I don't
really have a means of testing this. But if you're after your own
diagnosis of Pokerus, then by all means give this method a shot; couldn't
hurt. Thanks Coma Black!

One last thing about Pokerus: if you have a case of Pokerus and
you're looking to spread it (as well you should be), all you have to do
is put the infected Pokemon somewhere in your party, then put the Pokemon
you're looking to infect on either adjacent side of Patent Zero. (So, if
the infected is in spot 3 of your party, you could infect the Pokemon in
spots 2 and 4.) Then go run around in the grass and pick a fight. Whether
you win, lose, or run away, the Pokerus should spread after 1-5 fights
or so, shouldn't take long.

Additionally, there are also the Power Items, which can be
purchased in the Battle Subway for 16 BP each. Like the Macho Brace, these
are held items that affect your EP earned. But these items add 4 to the EV
points that you earn. So if your Snivy is holding a Power Bracer when it
defeats a Patrat, it gets 5 Attack EP instead of 1. What's more, the Power
Items take effect BEFORE Pokerus is calculated. So if that same Snivy had
Pokerus AND a Power Bracer, it just earned 10 Attack EP from just one
Patrat.

Below, you'll find a chart depicting the Power Items and the Stats
they effect:

ITEM STAT
--------------------------------
Power Bracer Attack
Power Belt Defense
Power Lens Special Attack
Power Band Special Defense
Power Anklet Speed
Power Weight HP

One more way to speed up the process: vitamins. These can be
purchased on the left side of the third floor in Shopping Mall Nine (Route
9) for $9,800 each. Every time you use a vitamin on your Pokemon, it adds
up to 10 EP to a certain stat. However, this only works for the first 100
EP of that stat, and after this point your Pokemon won't take that
particular vitamin anymore. Vitamins also raise happiness. smile

Below, you'll find a chart depicting the different vitamins and
the stats they effect:

VITAMIN STAT
--------------------------------
Protein Attack
Iron Defense
Calcium Special Attack
Zinc Special Defense
Carbos Speed
HP Up HP

Similar to the vitamins, a new method has been added to Pokemon
Black and White: Wings. While walking across Driftveil Drawbridge or
Marvelous Bridge, you will occasionally see a round shadow and hear a
fluttering sound. One of two things can happen when you stand on this
shadow; you will either encounter a wild Ducklett/Swanna, or you will
acquire a Wing. They work just like vitamins, but they only add 1 EP to
their respective stat.

Below, you'll find a chart depicting the different wings and
their functions:

WING FUNCTION
---------------------------------------
Muscle Wing +1 Attack EP
Resist Wing +1 Defense EP
Genius Wing +1 Special Attack EP
Clever Wing +1 Special Defense EP
Swift Wing +1 Speed EP
Health Wing +1 HP EP
Pretty Wing Nothing. Sells for $100

Now say you messed up, and you want to remove some EP or you
lost track of your EP total. There are a few berries that can help.
These particular berries will remove 10 EP from the given stat. If
your Pokemon has over 100 EP on its stat, the first berry will lower
this stat to 100 EP; therefor, you can reset your Pokemon's stat with
11 of the same berry. Unfortunately, berries are considerably rarer in
Black/White, and there doesn't seem to be a reliable source for these
berries yet.

Below, you'll find a chart depicting these "subtraction berries"
and the stats the effect:

BERRY STAT
--------------------------------
Kelpsy Berry Attack
Qualot Berry Defense
Hondew Berry Special Attack
Grepa Berry Special Defense
Tamato Berry Speed
Pomeg Berry HP

After EV training, if you want to double-check to make sure you
have placed all of your EP, go to Opelucid City. In the building
directly north of the Pokecenter is a girl in a white dress. Put the
Pokemon you are unsure of at the front of your party, then talk to her.
If all of its EP have been placed, she will say that your Pokemon "put
in a great effort!"

/////////////////
VOCABULARY [VCBL]
\\\\\\\\

In this section, I will explain some key terms you will find
throughout the guide. Here we go.

HP
Short for "Hit Points" (or "Health Points" wink , this is the amount
of damage your Pokemon can take before it faints and turns into
Tyrannitar kibble.
ATT
Short for "Attack" (or "Physical Attack" wink , this is the amount
of physical damage your Pokemon can dish out. This stat
determines the effectiveness of your attacks labeled "Physical".
DEF
Short for "Defense" (or "Physical Defense" wink , this affects the
amount of physical damage your Pokemon can absorb before the
damage starts cutting into your Pokemon's HP. I don't have the
exact math on this, but having the right type of defense for the
move used on you is usually more useful than simply having a lot
of HP.
SAT
Short for "Special Attack," this is the amount of special damage
your Pokemon can dish out. This stat determines the effectiveness
of your attacks labeled "Special".
SDF
Short for "Special Defense," this affects the amount of special
damage your Pokemon can absorb before the damage starts cutting
into your Pokemon's HP. I don't have the exact math on this, but
having the right type of defense for the move used on you is
usually more useful than simply having a lot of HP.
SPD
Short for "Speed," this is the main factor in determining which
Pokemon takes its turn first in battle. (NOTE: there are other
factors that can override this, such as priority moves. Under
normal conditions, a Lv13 Pidgey using Quick Attack will always
take its turn before a Lv100 Speed Forme Deoxys using Hyper Beam.)
Walk
That's where you take one foot and place it... j/k. For the
purposes of this guide, "Walk" is in reference to encountering
wild Pokemon by walking. Normally it means travelling through tall
grass, but depending on the location it can also mean walking
through a cave, a puddle, or a building.
Double Grass
In Pokemon Black and White, they added an effect to the very tall,
darker grass. You can now encounter two wild Pokemon at once and
be challenged to a 2v2 battle. In some cases, the wild Pokemon and
encounter rates are different in Double Grass than in the regular
length grasses; when there is no difference (or no Double Grass),
I will skip this section.
Walk Spots
Occasionally, a square of grass will begin to shake and make a
rustling sound, or a dust cloud will appear in a cave, or a shadow
will appear on a bridge. If you walk onto this square, you will
begin a battle with a wild Pokemon. The rates and Pokemon
encountered in this fashion pull from a different list of
possibilities. They're usually Audinos, but what're ya gonna do.
Surf
When you find water and have the HM Surf, you can use this ability
to cross the water. While surfing, there is a chance of
encountering a wild Pokemon.
Surf Spots
Occasionally, a spot of water will begin to ripple and make a
droppy sound. If you surf onto this spot, you will begin a battle
with a wild Pokemon. The rates and Pokemon encountered in this
fashion pull from a different list of possibilities.
Fish
Sometime after you finish the storyline and watch the credits roll,
you will receive a Key Item called "Super Rod." This item allows
you to fish, provided that you are standing on land and are facing
an adjacent body of water bigger than a puddle. When it starts to
shake, press the A button. You will then begin a battle with a
wild Pokemon.
Fish Spots
Eww. Actually, it's not that gross. Just like when surfing, you
will occasionally see a spot of water begin to ripple and make a
droppy sound. If you cast your fishing line onto this spot and
successfully reel in, you will begin a battle with a wild Pokemon.
The rates and Pokemon encountered in this fashion pull from a
different list of possibilities.
Swarm
Sometime after you finish the storyline and watch the credits
roll, the scrolling marquees inside those little buildings between
routes and cities will start to tell you about swarms. The
locations of these swarms change every so-often (I think every
week, but I haven't looked it up). During a swarm, you will have a
40% chance of encountering a wild Pokemon from the National
Pokedex that cannot usually be found there.
EV
Short for Effort Value. This is the pre-determined amount of EP
given when a certain species of Pokemon is defeated. A Pokemon's
EV can range in totals from 1-3, and typically represent the
Pokemon's strongest stat(s). More information on EV can be
found in the section "What are EV Points, Anyway?"
EP
Short for Effort Points. This is a hidden stat of your Pokemon
that determines how your Pokemon will develop on its journey to
Lv100. More information on EP can be found in the section "What
are EV Points, Anyway?"
IV
Short for Individual Value. This is a hidden stat of your Pokemon
that determines how your Pokemon will grow. Your Pokemon's IVs are
hinted at by its Behavior. More information on IV can be found in
the section "Building a Better Pokemon"
Relic Castle Maze End
This is the room of Relic Castle where you encounter Volcarona.
Volcarona is a special encounter that only happens once, and
everything else you encounter in this room will be Claydol. If
you're fighting a different Pokemon, you are not in the Maze End.
If you're going up stairs, you've gone too far.


////////////////////////////////
BUILDING A BETTER POKEMON [BLDG]
\\\\\\\\\\\\\\\\

Admittedly, there is a lot to consider when making your Pokemon
battle ready. So in this section I will give the best steps to take,
in the proper order. Special thanks to Hoywolf for the idea for this
section.

While it is possible to EV Train Pokemon that have been used, I
always recommend a fresh start when possible. A Pokemon hatched from an
egg or caught in the wild will have 0 EP on every stat. Traded Pokemon
retain any previously placed EP. Assuming the traded Pokemon isn't level
100, you could probably reset them with berries, but it's just so much
easier to start with a baby or wild.

Now let's assume you have a fresh Pokemon. When you check this
Pokemon's status screen, you will see a Nature. Natures directly impact
how your Pokemon's stats grow. Most Natures increase the growth of one
stat and decrease the growth of another. Below is a chart depicting the
different Natures, the stat they increase, and the stat they decrease.
Please note that the bottom five are "neutral" Natures that do not
increase or decrease any stats. Also note that there are no Natures
that affect the growth of HP.

NATURE GROWS FASTER GROWS SLOWER
~~~~~~ ~~~~~~~~~~~~ ~~~~~~~~~~~~
Lonely Attack Defense
Adamant Attack Special Attack
Naughty Attack Special Defense
Brave Attack Speed

Bold Defense Attack
Impish Defense Special Attack
Lax Defense Special Defense
Relaxed Defense Speed

Modest Special Attack Attack
Mild Special Attack Defense
Rash Special Attack Special Defense
Quiet Special Attack Speed

Calm Special Defense Attack
Gentle Special Defense Defense
Careful Special Defense Special Attack
Sassy Special Defense Speed

Timid Speed Attack
Hasty Speed Defense
Jolly Speed Special Attack
Naive Speed Special Defense

Bashful N/A N/A
Docile N/A N/A
Hardy N/A N/A
Quirky N/A N/A
Serious N/A N/A


If your Pokemon has a Nature that you are not satisfied with,
you can try catching another one or breeding the current one. There is a
Day Care Center on Route 3; after you get the National Pokedex, you will
be able to leave two Pokemon in Day Care at once. If one of these Pokemon
is male and the other female (and they love each other very much j/k),
they will eventually produce an egg. If you don't have the egg yet, keep
walking and you'll get one sooner or later.


************************************
**********BREEDING TANGENT**********
************************************

Without going to in-depth, each Pokemon belongs to a certain Egg
Group. If you are unsure of what Egg Group your Pokemon belongs to, pull
up pretty much any online Pokedex and it will tell you. Some Pokemon
belong to multiple Egg Groups which allows for some overlap. Some Pokemon
are unbreedable; if memory serves, these are Nidorina, Nidoqueen, Ditto,
and all baby forms and legendaries (excluding Manaphy, though Phione never
evolves). If you are unsure about your parent Pokemon Egg Groups, drop
them into the Day Care and talk to the old man just outside the door. If
he says anything other than, "The two prefer to play with other Pokemon,"
(or something along those lines,) then they will eventually become parents.

Speaking of Ditto, when I say he is "unbreedable," I mean you
can't take two Dittos and expect to get a third. However, Ditto can breed
with all the other breedable Pokemon, and will act as either male or
female.

The creepy old man that stands outside rain-or-shine will call
you over and hand you the egg, assuming you have an empty spot in your
party. After a set number of steps, the egg will hatch. If one of the
Pokemon in your party has the ability Flame Body or Magma Armor, the egg
will hatch in half the steps ordinarily required.

The hatched egg will contain the earliest evolution form of the
female Pokemon. (NOTE: If Ditto was used in the breeding process, the
egg will always produce a baby of the non-Ditto lineage.) The newborn
Pokemon WILL NOT HAVE ANY EP AT THIS POINT. A Pokemon will not have
any progress toward EV Training until it takes a turn in battle and the
opposing Pokemon faints. Period.

Now, say you want to raise an awesome Dragonite. You have a female
Dratini with a bad nature, but you have a male Charizard with the Nature
you want for your Dragonite. Dratini and Charizard are in the same Egg
Group, so you could breed the two. And if you hand the father an Everstone,
you have a 50% chance the baby will have the same Nature as the male.

So now you have a baby Pokemon with a good Nature. Now you want to
check the Pokemon's Behavior. The Behavior is the part of the status
screen near the bottom that says, "Scatters things often," or "Proud of its
power," or something like that. The Behavior alludes to yet another hidden
stat: Individual Value, or IV. Your Pokemon's IV will boost the growth of
a specific stat (working independently from Natures) by a certain total
amount depending on what its Behavior is. IVs actually have a greater
impact on overall stat growth than Natures.

Unfortunately, Behaviors are not quite as cut-and-dry as Natures.
A specific Behavior can represent several possible numbers ranging from 0
to 31. Below I have listed the possible Behaviors and the numbers each of
them can represent. (NOTE: Some of these Behaviors may be worded
improperly. This is because I used a list of Behaviors from Pokemon
Diamond and Pearl. Rewordings should not be terribly hard to interpret.)

Attack
Likes to thrash about = 31, 26, 21, 16, 11, 6, 1
Proud of its power = 30, 25, 20, 15, 10, 5, 0
Quick tempered = 29, 24, 19, 14, 9, 4
Likes to fight = 28, 23, 18, 13, 8, 3
A little quick-tempered = 27, 22, 17, 12, 7, 2
Defense
Capable of taking hits = 31, 26, 21, 16, 11, 6, 1
Sturdy body = 30, 25, 20, 15, 10, 5, 0
Good perseverance = 29, 24, 19, 14, 9, 4
Good endurance = 28, 23, 18, 13, 8, 3
Highly persistent = 27, 22, 17, 12, 7, 2
Special Attack
Mischeivous = 31, 26, 21, 16, 11, 6, 1
Highly Curious = 30, 25, 20, 15, 10, 5, 0
Very Finicky = 29, 24, 19, 14, 9, 4
Often lost in thought = 28, 23, 18, 13, 8, 3
Thoroughly cunning = 27, 22, 17, 12, 7, 2
Special Defense
Somewhat vain = 31, 26, 21, 16, 11, 6, 1
Strong willed = 30, 25, 20, 15, 10, 5, 0
Somewhat stubborn = 29, 24, 19, 14, 9, 4
Hates to lose = 28, 23, 18, 13, 8, 3
Strongly defiant = 27, 22, 17, 12, 7, 2
Speed
Alert to sounds = 31, 26, 21, 16, 11, 6, 1
Likes to run = 30, 25, 20, 15, 10, 5, 0
Quick to flee = 29, 24, 19, 14, 9, 4
Somewhat of a clown = 28, 23, 18, 13, 8, 3
Impetuous and silly = 27, 22, 17, 12, 7, 2
HP
Often dozes off = 31, 26, 21, 16, 11, 6, 1
Loves to eat = 30, 25, 20, 15, 10, 5, 0
Likes to relax = 29, 24, 19, 14, 9, 4
Scatters things often = 28, 23, 18, 13, 8, 3
Often scatters things = 27, 22, 17, 12, 7, 2


Great, so how do you tell if your Pokemon that is Alert to sounds
will boost Speed by 31 or 1? Well... it's complicated. The best advice I
can give is to use the IV Calculator located here:

http://www.serebii.net/games/iv-calc.shtml

In the Gear Station (Battle Subway) in Nimbasa City, there is a
guy with blue hair that calls himself "The Judge". If you show him a
Pokemon, he will tell you a little about your Pokemon's IVs. He will
tell you which stat is your Pokemon's highest IV and will rank it as
"Decent," "Very Good," "Fantastic," or "Can't be Better." Between this
information and the Pokemon's Behavior, you should have a fairly good
idea of how your Pokemon will grow up.

I should also mention that ever since HeartGold and SoulSilver,
you can also hand one of those Power Items to one of the parent Pokemon
and that parent's respective IV will pass down to the baby. So, using the
example from earlier, if the mother Dratini holds Power Anklet, the baby
will have the same Speed IV as dear old mum.

Another factor to breeding that you may want to consider is that
of Move Sets. See, the newborn Pokemon can also inherit Moves from its
parents. For example, if the baby is going to learn Solarbeam at some
point naturally, but both parents already know Solarbeam, the child will
be born blasting Frillishes out of the sea. If you want the baby to
inherit an Egg Move or a TM (for some reason, since TMs are reusable now),
only the father needs to know the move in question. Move Tutor moves
cannot be bred.

This is where Smeargle comes in. Smeargle only ever learns one
move, "Trace". Trace is a move that replaces itself permenantly with the
last move used in battle. Once Trace has been replaced with a move you
want your ultimate Pokemon to have, you can then chain breed to make this
possible.

So to backtrack a little, when breeding, I recommend taking care
of any chain breeding for moveset first. Once you've got your ideal
species inheriting the moves you need, start paying attention to Natures.
Once you have that, then worry about gender (if you care), and finally
IVs.

********************************
**********TANGENT OVER**********
********************************

Okay, hard part's over. Now that you have the Pokemon you wish to
build, take it to Shopping Mall Nine on Route 9. Hope you brought some
cash with you, because you'll need to buy 20 Vitamins. You'll want 10 of
the Vitamin that grows your primary stat (Behavior) and 10 of the Vitamin
for your secondary stat you wish to grow. Bottoms up!

Now is also a good time to infect the poor little thing with
Pokerus if you have it. Vitamins are unaffected by Pokerus, so don't freak
out. If you have a Pokemon whose status screen shows a big purple rectangle
that says "PKRS" or something like that, the virus is still active and can
be spread.
To keep Pokerus active, store the infected Pokemon in your PC. If
an infected Pokemon stays outside the PC Box (Party, Day Care, etc.),
after an accumulated 24 hours the virus will go dormant. Once a strain of
Pokerus has gone dormant. You will know the virus has gone dormant when
the purple Pokerus symbol has disappeared and been replaced by a small
smiley face in one corner of the screen. The infected Pokemon will still
reap all the usual EP benefits of Pokerus, but will be unable to spread
the condition to other Pokemon.

So at this point you have the right species, the right moves, the
right Nature and Behavior, and you've used the right Vitamins. Right now
your EP should still be zeros across the board, with the exception of
having 100 EP on your primary stat and 100 EP on your secondary stat,
leaving you with 152 EP left to earn per desired stat, and 6 bonus EP to
earn.

Now it's time to start killing things. If you have the right Power
Item for the stat you're about to build, equip it now. If you don't, put
on a Macho Brace. While Macho Brace and its x2 effect sound nice, the
Power Items will always be more beneficial (if you are fighting Pokemon
that only give one kind of EP). Make sure you have a notepad handy, and
keep careful track of how many EP you earn, or else you may find yourself
farming berries. It's very important to stop exactly at 252 EP for the two
stats, or else you'll be wasting EP.

Once you've capped out at 252, switch Power Items (or over to the
Macho Brace if you have to), and build your secondary stat. When you
finish there, place those last 6 EP however you see fit. Once you do that,
you will no longer be earning EP and your Pokemon's destiny is set in
stone. Get Exp however you can until you hit Lv100.


///////////////////////////////////////
EV TRAINING HOTSPOTS IN THE WILD [THSW]
\\\\\\\\\\\\\\\\\\\

In this section, I will list the best spots for training in the
wild when you plan to build on one specific stat. Separated by stat, I
will then list a location, followed by the Pokemon with their EVs and any
conditions you might need to know about, such as seasonal appearances. I
will then leave a few notes about the location and move on. The bottom
location of each stat's section is my personal favorite. smile

ATTACK (ATT)
Route 1 (Walk, Double Grass, Swarm)
Patrat[1 ATT], Lillipup[1 ATT], Herdier[2 ATT],
Watchog[1 ATT], Scraggy[1 ATT], Farfetch'd[1 ATT]

The Pokemon here aren't very strong, and they don't give
that much EP, but if you stay in the grass, you have a 100% chance
of encountering something that gives only Attack, even during a
swarm. Not to mention the fact that Route 1 is your first chance
to fight wild Pokemon in the game, so you always have access. But
if you really want to grind here post-game, do yourself a favor
and head to the Double Grass where you have a 39% chance of
bumping into Herdier.


Route 4 (Walk)
Sandile[1 ATT], Darumaka[1 ATT], Scraggy[1 ATT]

Again, not very strong. But you've still got 100% chance
for building Attack, and most of the Pokemon you encounter are
weak to water. smile Watch out for Swarms, though; Hippopotas builds
Defense.


Route 7 (Walk)
Tranquill[2 ATT] (spring-autumn), Cubchoo[1 ATT] (winter),
Watchog[1 ATT], Sentret[1 ATT],
Unfezant[3 ATT] (spring-autumn, Spots), Deerling[1 SPD],
Zebstrika[2 SPD], Emolga[2 SPD] (Spots)

Yeah, I know; some of those are Speed, not Attack. But
Physical Sweeper is a common build, and this is a pretty nice
place to do it. You probably want to avoid Foongus and Audino, as
they build HP, but other than that you're golden. Especially if it
isn't winter.


P2 Laboratory (Walk)
Watchog[1 ATT], Herdier[2 ATT], Scraggy[1 ATT]

You still have to run from Klink here, since he gives 1
Defense, but I think the 36% chance of Herdier makes up for it.


Village Bridge (Double Grass) [WHITE ONLY]
Golduck[2 SAT], Bibarel[2 ATT], Braviary[2 ATT],
Zangoose[2 ATT], Seviper[1 ATT, 1 SAT]

Personally, I'm not a fan of this spot, mostly due to
the Double Grass. Plus, if you're playing Black then all the
Braviary turn to Mandibuzz[2 SAT]. But if you're playing White
and like EV training in pairs, then this spot gets you 25%
Bibarel, 20% Braviary, and 15% Zangoose for a combined 60%
chance for 2 ATT. Thanks to rrq671 for pointing this one
out!


Dragonspiral Tower 1F/2F (Walk)
Golett[1 ATT], Druddigon[2 ATT], Mienfoo[1 ATT]

Nothing to run away from here, and you have a 30% chance
of Druddigon on the first floor. But if you prefer to keep your
math simple, the second floor is 100% Golett.


DEFENSE (DEF)
Wellspring Cave (Walk)
Roggenrola[1 DEF], Woobat[1 SPD], Drilbur[1 ATT] (Spots)

This is literally the first opportunity in the game you
get to grind Defense, and it's actually not terrible. 50% chance
for Roggenrola makes this place perfect for building Defense and
Speed. Not that I can really think of a good reason for building
Defense and Speed. Whatever. Roggenrola's Sturdy ability makes it
impossible to kill these things in one hit, which can get annoying.
Since this is a cave, there's a chance of finding some pretty cool
stuff in the dust clouds (such as evo stones!), but be ready to run
from Drilbur.


Chargestone Cave 1F/B1F (Walk)
Klink[1 DEF], Ferroseed[1 DEF], Boldore[1 ATT, 1 DEF],
Joltik[1 SPD], Tynamo[1 SPD], Drilbur[1 ATT] (Spots)

Klink and Ferroseed have a combined encounter rate of 49%,
and you can kill them in one hit. They're also both part Steel, so
bust out those Fire and Fight-types. I specified 1F and B1F because
the encounter rate of Tynamo climbs to 8% on B2F, dropping the
Klink/Ferroseed rate to 46%. Also, cave; evo stones, Drilbur.


Pinwheel Forest Inside (Double Grass)
Sewaddle[1 DEF], Whirlipede[2 DEF], Cottonee[1 SPD] (BLACK),
Petilil[1 SAT] (WHITE), Tranquill[2 ATT]

35% chance for Sewaddle + 15% Whirlipede = 50% pure Defense.
Pokemon White definitely got the better deal here, since it makes
more sense to build Defense with Special Attack than with Speed IMO.
I specified Double Grass because the encounter rates are just like
the Single Grass except the Double Grass upgrades Venipede to
Whirlipede and Pidove to Tranquill. That being said, you may want
to stick to the Single Grass for the convenience of always fighting
one Pokemon at a time. Avoid the Walk Spots, there's no Defense to
be had there.


Lostlorn Forest (Walk)
Swadloon[2 DEF], Venipede[1 DEF], Cottonee[1 SPD] (BLACK),
Petilil[1 SAT] (WHITE), Tranquill[2 ATT]

Just like Pinwheel Forest Inside's Double Grass, but you're
only fighting one Pokemon at a time every and instead of 35%
Sewaddle and 15% Whirlipede you get 35% Swadloon and 15% Venipede.
Again, avoid the Walk Spots, there's no Defense to be had there.


Relic Castle 1F/B1F (Walk)
Yamask[1 DEF], Sandile[1 ATT]
Relic Castle B2F-B5F (Walk)
Cofragrigus[2 DEF], Krokorok[2 ATT]

50% chance for each. Not that great, but you get access
to 1F and B1F pretty early and it's better than fighting
Roggenrola. Floors B2F-B5F take a while to unlock, but they give
Cofragrigus and Krokorok at the same probability, so go there if
you have it unlocked and don't want to make the trip to B6F or
the Maze.


Relic Castle B6F/Maze (Walk)
Sandslash[2 DEF], Cofagrigus[2 DEF], Onix[1 DEF],
Krokorok[2 ATT]

This place is kind of a pain to get to, but totally worth
it. Take some Repels for the trip down, you'll be fine. 50%
chance for two Defense (just like the floors above it), but the
15% chance for Onix is the kicker, and it cuts Krokorok
encounters down to 35%.


Special Attack (SAT)
Pinwheel Forest Inside (Walk, WHITE ONLY)
Petilil[1 SAT], Sewaddle[1 DEF], Venipede[1 DEF],
Pidove[1 ATT]

This is by no means a hotspot. This is, however, the
first location you can reach that gives EP for Special Attack.
Of course, you have to be playing Pokemon White to get it,
otherwise Petilil gets replaced by Cottonee[1 SPD].


Desert Resort Desert (Walk)
Maractus[2 SAT], Sigilyph[2 SAT], Sandile[1 ATT],
Darumaka[1 ATT], Dwebble[1 DEF]

Again, not much of a hotspot. This is the first place
to reliably grind Special Attack in Pokemon Black, and it's
slightly better than Pinwheel Forest in White. Maractus and
Sigilyph are 10% each. This place could really use some better
Sp. Attack or some Speed, but early game it'll have to do.


Route 9 (Walk, WHITE ONLY)
Duosion[2 SAT], Minccino[1 SPD], Liepard[2 SPD],
Garbodor[2 ATT], Pawniard[1 ATT]

30% chance for Duosion in Pokemon White, but they're
just Gothorita[2 SDF] in Black. The Walk Spots also have a 5%
chance for Reuniclus[3 SAT].


Route 11 (Double Grass, BLACK ONLY)
Mandibuzz[2 SAT], Golduck[2 SAT], Seviper[1 ATT, 1 SAT],
Gligar[1 DEF], Amoongus[2 HP], Zangoose[2 ATT],
Karrablast[1 ATT], Bisharp[2 ATT]

Grinding Special Attack never gets very good in Pokemon
Black, and it never gets that great in Black either. Mandibuzz
has a 25% encounter rate in Pokemon Black, and Golduck has 20%
in both versions. The Mandibuzzes get replaced with Braviaries
in White. The fact that this all takes place in Double Grass
might turn a lot of people away, but all that Attack makes this
a pretty good spot for building utility hitters.


Undella Bay/Town (Fish)
Remoraid[1 SAT], Shellder[1 DEF], Luvdisc[1 SPD],
Octillery[1 ATT, 1 SAT] (Spots), Cloyster[2 DEF] (Spots)

65% Remoraid, and the occasional Luvdisc sweetens the
deal a little. But by the time you get to Undella you could have
already been grinding in Celestial Tower.


Celestial Tower (Walk)
Litwick[1 SAT], Elgyem[1 SAT]

Finally, a spot with nothing but Special Attack. The
second floor is 100% Litwick, and the chance of encountering
Elgyem slowly increases as you go up, capping off the fifth floor
at 50% each. Not that there's a huge difference, since they both
give 1 SAT, but whatever. At least you don't have to run from
anything.


Special Defense (SDF)
Route 5 (Walk, BLACK ONLY)
Gothorita[1 SDF], Minccino[1 SPD], Trubbish[1 SPD],
Liepard[2 SPD]

Not a very good spot, but the first chance you get to
reliably build Special Defense. 30% chance for Gothorita, which
is replaced by Solosis[1 SAT] in Pokemon White.


Twist Mountain (Walk)
Cryogonal[2 SDF], Boldore[1 ATT, 1 DEF], Cubchoo[1 ATT],
Gurdurr[2 ATT], Woobat[1 SPD]

This is a terrible, awful spot for Special Defense. But if
you're playing Pokemon White, it's the first place you get to
grind Special Defense. You get 5% chance for Cryogonal during
winter, but it drops to 1% the rest of the year. Only use this
place if you absolutely have to, which is really just until you
get the HM for Surf. And I don't remember when that is, so you
might never even need this place. Oh well. Moving on.

Route 4/Route 17/Route 18/Driftveil City/P2 Laboratory (Surf)
Frillish[1 SDF], Jellicent[2 SDF] (Spots), Alomomola[2 HP] (Spots)

Yeah. Five different locations with the same encounter
rates while surfing. What's more, surfing encounters at these
locations are always Frillish if you avoid the Surf Spots.
Jellicent is only a 5% chance, so I'll leave that decision up to
you. Of course, if you're building Special Defense and HP, you're
good.

Relic Castle Maze End
Claydol[2 SDF]

That's right. 100% Claydol. Totally worth the trip. This is
the room in which you have a special approach encounter with
Volcarona. The only Wild Encounters in this room are with Claydol.


Speed (SPD)
Route 2 (Walk)
Purrloin[1 SPD], Patrat[1 ATT], Lillipup[1 ATT]

Not a very good spot, but your first chance to grind
Speed. Purrloin is only 20% encounter rate, everything else is
attack. But if you're looking to make a decent sweeper out of your
starter Pokemon (and who isn't), basically this is the place to
do it.


Route 5 (Walk)
Minccino[1 SPD], Liepard[2 SPD], Trubbish[1 SPD],
Gothita[1 SPD] (BLACK), Solosis[1 SAT] (WHITE)

Still not the best place for Speed, but probably the
best place before you get HM Surf. 20% chance for Liepard,
plus 20% Trubbish and 30% Minccino puts you at a 60% chance
for Speed. Not bad. Thanks to Nils for pointing this one
out. smile


Striaton City (Surf)
Basculin[2 SPD]

Right, here's the thing: there are actually several places
where you can Surf and fight Basculin, and they're all pretty
good. I chose Striaton City specifically because it's a town (so
you can Fly straight to it) and because you get 100% encounter
rate. Fishing here gets you Goldeens[1 ATT] and Seakings[2 ATT],
so not bad for Physical Sweepers either.


HP
Route 1 (Walk Spots)
Audino[2 HP]

Audinos are everywhere. I posted this one because it's
your first chance to find them. It's also literally everytime the
grass shakes. Everything else in the grass gives you 1 ATT. Grind
carefully.


Icirrus City/Moor of Icirrus (Walk, spring-autumn ONLY)
Shelmet[1 DEF], Palpitoad[2 HP], Stunfisk[2 HP]

There are no walk encounters in the winter, but the rest
of the year you've got 60% Palpitoad or Stunfisk and everything
else is Shelmet for Defense (which is nice for Physical Tanks).


Icirrus City/Moor of Icirrus (Surf)
Stunfisk [2 HP], Seismitoad [3 HP]

If you're going to spend any time at all on HP, this is
pretty much the place to be. Walking in spring through autumn is
nice for the Defense kick, but if you just want HP then hop on
your water-type and get Surfing. You're only going to find
Seismitoad in 5% of the Surf Spots, and literally everything else
is Stunfisk. Doesn't get much nicer than that.


/////////////////////////////
RE-CHALLENGED TRAINERS [CHLG]
\\\\\\\\\\\\\\

Okay, I know a lot of you trainers out there prefer EV training
against other trainers instead of training in the wild. It's more
civilized, you earn money, and you don't run the risk of getting mauled
by Tornadus. I get it. The problem with this method is that there doesn't
seem to be any Vs. Seeker or any of the other gimmicks from previous
games that allow for re-challenging.

However, there are a few trainers in Pokemon Black & White that
you can re-challenge. In this section, I will discuss each of these
trainers and their parties.


Ace Trainer Eileen (Rotation Battle, BLACK)
Battle House, Opelucid City
Can be fought once daily
Does not use Items
Lv39 Simisage[2 SPD]
Grass, Female, Gluttony, No Held Item
Knows Leer, Lick, Fury Swipes, Seed Bomb
Lv39 Simisear[2 SPD]
Fire, Female, Gluttony, No Held Item
Knows Leer, Lick, Fury Swipes, Flame Burst
Lv39 Simipour[2 SPD]
Water, Female, Gluttony, No Held Item
Knows Leer, Lick, Fury Swipes, Scald

With Rotation Battles and Triple Battles, the full amount of EP
is distributed to each of your Pokemon that gains Exp from the fallen
Pokemon, so this is a quick way to get a lot of Speed to at least three
of your Pokemon; just keep this in mind when arranging your party. If
you have a Pokemon in your party that doesn't need Speed, just leave it
in your PC, it's not worth the risk. Thanks to Nils for testing to see
if these battles can be fought pre-Elite Four. smile


Ace Trainer Lou (Triple Battle, WHITE)
Battle House, Opelucid City
Can be fought once daily
Does not use Items
Lv39 Simisear[2 SPD]
Fire, Male, Gluttony, No Held Item
Knows Leer, Lick, Fury Swipes, Flame Burst
Lv39 Simipour[2 SPD]
Water, Male, Gluttony, No Held Item
Knows Leer, Lick, Fury Swipes, Scald
Lv39 Simisage[2 SPD]
Grass, Male, Gluttony, No Held Item
Knows Leer, Lick, Fury Swipes, Seed Bomb

With Rotation Battles and Triple Battles, the full amount of EP
is distributed to each of your Pokemon that gains Exp from the fallen
Pokemon, so this is a quick way to get a lot of Speed to at least three
of your Pokemon; just keep this in mind when arranging your party. If
you have a Pokemon in your party that doesn't need Speed, just leave it
in your PC, it's not worth the risk. Thanks to Nils for testing to see
if these battles can be fought pre-Elite Four. smile


Ace Trainer Eileen (Triple Battle, WHITE)
Battle House, Opelucid City
Can be fought once daily
Does not use Items
Lv39 Mienfoo[1 ATT]
Fight, Female, Inner Focus, No Held Item
Knows Calm Mind, Force Palm, Drain Punch,
Jump Kick
Lv39 Elgyem[1 SAT]
Psychic, Female, Telepathy, No Held Item
Knows Simple Beam, Zen Headbutt, Psych Up, Psychic
Lv39 Pawniard[1 ATT]
Dark/Steel, Female, Defiant, No Held Item
Knows Metal Claw, Slash, Assurance, Metal Sound

This fight is harder to use for EV purposes. Since it is either a
Triple or Rotation battle (depending on which version you are playing),
all Pokemon that receive Exp will also receive the full amount of EP.
Therefor, this battle is really only beneficial if you are building Attack
AND Special Attack. Fight carefully.


Ace Trainer Lou (Rotation Battle, BLACK)
Battle House, Opelucid City
Can be fought once daily
Does not use Items
Lv39 Mienfoo[1 ATT]
Fight, Male, Inner Focus, No Held Item
Knows Calm Mind, Force Palm, Drain Punch,
Jump Kick
Lv39 Elgyem[1 SAT]
Psychic, Male, Telepathy, No Held Item
Knows Simple Beam, Zen Headbutt, Psych Up, Psychic
Lv39 Pawniard[1 ATT]
Dark/Steel, Male, Defiant, No Held Item
Knows Metal Claw, Slash, Assurance, Metal Sound

This fight is harder to use for EV purposes. Since it is either a
Triple or Rotation battle (depending on which version you are playing),
all Pokemon that receive Exp will also receive the full amount of EP.
Therefor, this battle is really only beneficial if you are building Attack
AND Special Attack. Fight carefully.


GAME FREAK Morimoto
Castelia Street, Castelia City
Can be fought once daily
Uses 4 Full Restores
Lv75 Liepard[2 SPD]
Dark, Male, Limber, No Hold Item
Knows Sucker Punch, Night Slash, Fake Out,
Grass Knot
Lv75 Simipour[2 SPD]
Water, Male, Gluttony, Holds Petaya Berry
Knows Surf, Payback, Acrobatics, Crunch
Lv75 Simisear[2 SPD]
Fire, Male, Gluttony, Holds Petaya Berry
Knows Flamethrower, Payback, Acrobatics, Crunch
Lv75 Simisage[2 SPD]
Grass, Male, Gluttony, Holds Petaya Berry
Knows Energy Ball, Payback, Acrobatics, Crunch
Lv75 Swoobat[2 SPD]
Psychic/Flying, Male, Unaware, No Hold Item
Knows Psychic, Endeavor, Air Slash, Psyshock
Lv77 Zebstrika[2 SPD]
Electric, Male, Lightningrod, No Hold Item
Knows Wild Charge, Pursuit, Giga Impact,
Flame Charge

As you can see, Morimoto is great for Speed. Unfortunately, he can
only be challenged after completing the storyline. Also his party is
pretty hardcore. This team is fairly rounded, so you're probably best off
coming into this fight with 5 beefy Pokemon and only one you intend to
build on Speed.


PKMN Trainer Bianca
Juniper's Laboratory, Nuvema Town
Can be fought once every Saturday evening
Uses 2 Full Restores
Lv63 Stoutland[3 ATT]
Normal, Female, Intimidate, No Hold Item
Knows Return, Ice Fang, Surf, Wild Charge
Lv63 Musharna[2 HP]
Psychic, Female, Forewarn, No Hold Item
Knows Return, Yawn, Dream Eater, Psychic
Lv63 Mienshao[2 ATT]
Fight, Female, Inner Focus, No Hold Item
Knows Return, Drain Punch, U-turn, Fake Out
Lv63 Chandelure[3 SAT]
Ghost/Fire, Female, Flash Fire, No Hold Item
Knows Return, Shadow Ball, Psychic, Overheat
Lv63 Simisear/Simipour/Simisage[2 SPD]
Fire OR Water OR Grass, Female, Gluttony,
No Hold Item
Knows Return, Flamethrower/Surf/Energy Ball,
Rock Slide, Brick Break
Lv65 Samurott[3 SAT] (IF SNIVY CHOSEN)
Water, Female, Torrent, No Hold Item
Knows Return, Aqua Tail, X-scissor, Aerial Ace
Lv65 Serperior[3 SPD] (IF TEPIG CHOSEN)
Grass, Female, Overgrow, No Hold Item
Knows Return, Leaf Storm, Dragon Tail, Coil
Lv65 Emboar[3 ATT] (IF OSHAWOTT CHOSEN)
Fire/Fight, Female, Blaze, No Hold Item
Knows Return, Flare Blitz, Brick Break,
Wild Charge

You end up fighting Bianca a few times through the course of the
game, but you don't get to fight her by choice until you beat the game,
and even then you have to wait until Saturday. Her final Pokemon and
Simi-monkey are dependant on which Pokemon you chose at the beginning of
the game. This is not a very good fight for EV Training because of the
long wait between fights, but also because the EVs here are all across the
board. Beat her up, take her money, then go EV train elsewhere.


PKMN Trainer Cheren
7F (Top Floor), Victory Road
Can be fought once every day
Does not use items
Lv65 Liepard[2 SPD]
Dark, Male, Unburden, Sitrus Berry
Knows Fake Out, Night Slash, Shadow Claw,
Aerial Ace
Lv65 Simisear/Simipour/Simisage[2 SPD]
Fire OR Water OR Grass, Male, Gluttony,
Charcoal/Mystic Water/Miracle Seed
Knows Flamethrower/Surf/Energy Ball,
Brick Break, Payback, Rock Slide
Lv65 Unfezant[3 ATT]
Normal/Flying, Male, Super Luck, Scope Lens
Knows Air Slash, Quick Attack, Facade, U-Turn
Lv65 Gigalith[3 ATT]
Rock, Male, Sturdy, Leftovers
Knows Stone Edge, Stealth Rock, Earthquake,
Giga Impact
Lv65 Haxorus[3 ATT]
Dragon, Male, Rivalry, Dragon Gem
Knows Outrage, Rock Slide, X-scissor, Surf
Lv67 Samurott[3 SAT] (IF TEPIG CHOSEN)
Water, Male, Torrent, Focus Sash
Knows Hydro Pump, Aqua Jet, Blizzard,
X-scissor
Lv67 Serperior[3 SPD] (IF OSHAWOTT CHOSEN)
Grass, Male, Overgrow, Focus Sash
Knows Leaf Storm, Coil, Dragon Tail,
Leaf Blade
Lv67 Emboar[3 ATT] (IF SNIVY CHOSEN)
Fire/Fight, Male, Blaze, Focus Sash
Knows Flare Blitz, Head Smash,
Brick Break, Wild Charge

You end up fighting Cheren a few times through the course of the
game as well, but you don't get to fight him by choice until you beat
the game. I would also like to note that if you save after you fight
Cheren (but before you leave his room), the game will rob you of your
Cheren fight next time you boot the game up. Just to be safe, I'd fly
away from Victory Road before calling it a day. Anyway, Cheren's final
party member and Simi-monkey change depending on which starter you chose.
Cheren is great for building Physical Sweepers (unless you chose Tepig.
If you did, just make sure you have another Pokemon to make that
killshot). He's also worth fighting if you have a method of stealing
opponents' items. We could all use more Leftovers, right? smile


PKMN Trainer Cynthia
Vacation House, Undella Town
Can be fought once daily during spring
Uses 4 Full Restores
Lv75 Spiritomb[1 DEF, 1 SDF]
Ghost/Dark, Female, Pressure, No Hold Item
Knows Sucker Punch, Shadow Ball, Will-o-wisp,
Double Team
Lv75 Eelektross[3 ATT]
Electric, Female, Levitate, No Hold Item
Knows Crunch, Wild Charge, Dragon Claw,
Flamethrower
Lv75 Milotic[2 SDF]
Water, Female, Marvel Scale, No Hold Item
Knows Hydro Pump, Blizzard, Bulldoze, Dragon Tail
Lv75 Braviary[2 ATT]
Normal/Flying, Male, Keen Eye, No Hold Item
Knows Brave Bird, Crush Claw, Shadow Claw,
Retaliate
Lv75 Lucario[1 ATT, 1 SAT]
Fight/Steel, Female, Steadfast, No Hold Item
Knows Extremespeed, Dragon Pulse, Close Combat,
Aura Sphere
Lv77 Garchomp[3 ATT]
Dragon/Ground, Female, Sand Veil, No Hold Item
Knows Dragon Rush, Crunch, Earthquake, Stone Edge

Overall, not a bad way to build Attack. Again, it's just once a
day, and this time it's only during spring. The first time you fight her
can be any time of the year, as long as you have the National Pokedex.
Just go in prepared; Cynthia is a Champion, after all.


Elite Four Shauntal
Pokemon League (Post-game, Bottom-left)
Can be fought repeatedly
Uses 4 Full Restores
Lv71 Cofagrigus[2 DEF]
Ghost, Female, Mummy, No Held Items
Knows Shadow Ball, Psychic, Will-o-wisp,
Energy Ball
Lv71 Jellicent[2 SDF]
Water/Ghost, Female, Cursed Body, No Held Items
Knows Shadow Ball, Psychic, Hydro Pump,
Sludge Wave
Lv71 Froslass[2 SPD]
Ice/Ghost, Female, Snow Cloak, No Held Items
Knows Shadow Ball, Psychic, Blizzard, Ice Shard
Lv71 Drifblim[2 HP]
Ghost/Flying, Female, Aftermath, No Held Items
Knows Shadow Ball, Psychic, Acrobatics, Thunder
Lv71 Golurk[2 ATT]
Ground/Ghost, Genderless, Iron Fist, No Held Items
Knows Shadow Punch, Earthquake, Hammer Arm, Curse
Lv73 Chandelure[3 SAT]
Ghost/Fire, Female, Flame Body, No Held Items
Knows Shadow Ball, Psychic, Fire Blast, Payback

This is what happens when you challenge the Elite Four after you
get the National Pokedex: the Elite Four gets beefier. The downside to
training on the Elite Four is that once you start you have to keep going
until you beat all four plus the Champion or until you run out of usable
Pokemon.


Elite Four Grimsley
Pokemon League (Post-game, Top-left)
Can be fought repeatedly
Uses 4 Full Restores
Lv71 Sharpedo[2 ATT]
Water/Dark, Male, Rough Skin, No Held Item
Knows Aqua Jet, Night Slash, Waterfall,
Earthquake
Lv71 Liepard[2 SPD]
Dark, Female, Limber, No Held Item
Knows Sucker Punch, Fake Out, Aerial Ace, Attract
Lv71 Scrafty[1 DEF, 1 SDF]
Dark/Fight, Female, Moxie, No Held Item
Knows Head Smash, Crunch, Brick Break, Poison Jab
Lv71 Drapion[2 DEF]
Poison/Dark, Female, Battle Armor, No Held Item
Knows Thunder Fang, Poison Fang, Fire Fang, Crunch
Lv71 Krookodile[3 ATT]
Ground/Dark, Female, Intimidate, No Held Item
Knows Smack Down, Earthquake, Foul Play, Outrage
Lv73 Bisharp[2 ATT]
Dark/Steel, Female, Defiant, No Held Item
Knows Guillotine, Night Slash, X-scissor,
Aerial Ace

This is what happens when you challenge the Elite Four after you
get the National Pokedex: the Elite Four gets beefier. The downside to
training on the Elite Four is that once you start you have to keep going
until you beat all four plus the Champion or until you run out of usable
Pokemon.


Elite Four Caitlin
Pokemon League (Post-game, Top-right)
Can be fought repeatedly
Uses 4 Full Restores
Lv71 Musharna[2 HP]
Psychic, Female, Synchronize, No Held Item
Knows Psychic, Dream Eater, Hypnosis, Reflect
Lv71 Sigilyph[2 SAT]
Psychic/Flying, Female, Wonder Skin, No Held Item
Knows Air Slash, Psychic, Flash Cannon, Ice Beam
Lv71 Bronzong[1 DEF, 1 SDF]
Steel/Psychic, Genderless, Levitate, No Held Item
Knows Payback, Flash Cannon, Psychic, Charge Beam
Lv71 Reuniclus[3 SAT]
Psychic, Female, Magic Guard, No Held Item
Knows Psychic, Thunder, Energy Ball, Focus Blast
Lv71 Gothitelle[3 SDF]
Psychic, Female, Frisk, No Held Item
Knows Psychic, Payback, Flatter, Thunderbolt
Lv73 Metagross[3 DEF]
Steel/Psychic, Genderless, Clear Body, No Held Item
Knows Zen Headbutt, Bullet Punch, Earthquake,
Giga Impact

This is what happens when you challenge the Elite Four after you
get the National Pokedex: the Elite Four gets beefier. The downside to
training on the Elite Four is that once you start you have to keep going
until you beat all four plus the Champion or until you run out of usable
Pokemon.


Elite Four Marshal
Pokemon League (Post-game, Bottom-right)
Can be fought repeatedly
Uses 4 Full Restores
Lv71 Breloom[2 ATT]
Grass/Fight, Male, Effect Spore, No Held Item
Knows Mach Punch, Spore, Grass Knot, Sky Uppercut
Lv71 Sawk[2 ATT]
Fight, Male, Sturdy, No Held Item
Knows Close Combat, Retaliate, Stone Edge,
Poison Jab
Lv71 Throh[2 HP]
Fight, Male, Guts, No Held Item
Knows Superpower, Retaliate, Earthquake, Grass Knot
Lv71 Toxicroak[2 ATT]
Poison/Fight, Male, Anticipation, No Held Item
Knows Venoshock, Toxic, Low Sweep, Earthquake
Lv71 Mienshao[2 ATT]
Fight, Male, Inner Focus, No Held Item
Knows Hi Jump Kick, U-turn, Acrobatics, Fake Out
Lv73 Conkeldurr[3 ATT]
Fight, Male, Sheer Force, No Held Item
Knows Hammer Arm, Earthquake, Stone Edge, Payback

This is what happens when you challenge the Elite Four after you
get the National Pokedex: the Elite Four gets beefier. The downside to
training on the Elite Four is that once you start you have to keep going
until you beat all four plus the Champion or until you run out of usable
Pokemon.


Champion Alder
Pokemon League (After beating Elite Four)
Can be fought repeatedly
Uses 4 Full Restores
Lv75 Accelgor[2 SPD]
Bug, Male, Hydration, No Held Item
Knows Focus Blast, Bug Buzz, Me First, Energy Ball
Lv75 Bouffalant[2 ATT]
Normal, Male, Sap Sipper, No Held Item
Knows Head Charge, Megahorn, Earthquake,
Stone Edge
Lv75 Druddigon[2 ATT]
Dragon, Male, Rough Skin, No Held Item
Knows Outrage, Superpower, Night Slash, Payback
Lv75 Vanilluxe[3 SAT]
Ice, Male, Ice Body, No Held Item
Knows Blizzard, Flash Cannon, Light Screen,
Acid Armor
Lv75 Escavalier[2 ATT]
Bug/Steel, Male, Swarm, No Held Item
Knows X-scissor, Iron Head, Aerial Ace, Giga Impact
Lv77 Volcarona[3 SAT]
Bug/Fire, Male, Flame Body, No Held Item
Knows Overheat, Quiver Dance, Bug Buzz, Hyper Beam

Alder is pretty hardcore too. Pretty good source for Attack, but
again, not the best way to EV train simply because of how the Pokemon
League traps you until you're done. Great for pure Exp and cash though.


*********************************************
*************MORE COMING SOON!!!!************
*********************************************


//////////////////////////////////
WILD ENCOUNTERS BY LOCATION [LCTN]
\\\\\\\\\\\\\\\\\
Since I'm feeling nice (and had to compile all the data anyway),
here is a list of each location where wild Pokemon encounters are
possible. Just like with the hotspots, I've included which Pokemon you can
find, their respective EV Values, and the liklihood of encountering each.
I intentionally left out interaction encounters, such as Darmanitan and
most lengendaries, because they are not reliable sorces of EP. NOTE: I did
not include liklihood percentages for White Forest because it changes.
See "Concerning Black City & White Forest" for more details.

Route 1
Walk
Patrat[1 ATT] - 50%, Lillipup[1 ATT] - 50%
Double Grass
Herdier[2 ATT] - 39%, Watchog[1 ATT] - 36%,
Scraggy[1 ATT] - 25%
Walk Spots
Audino[2 HP] - 100%
Surf
Basculin[2 SPD] - 100%
Fish
Basculin[2 SPD] - 95%, Feebas[1 SPD] - 5%
Fish Spots
Feebas[1 SPD] - 60%, Basculin[2 SPD] - 35%,
Milotic[2 SDF] - 5%
Swarm
Farfetch'd[1 ATT] - 40%
Route 2
Walk
Patrat[1 ATT] - 40%, Lillipup[1 ATT] - 40%,
Purrloin[1 SPD] - 20%
Walk Spots
Audino[2 HP] - 100%
Swarm
Wynaut[1 HP] - 40%
Route 3
Walk
Pidove[1 ATT] - 40%, Patrat[1 ATT] - 20%,
Blitzle[1 SPD] - 20%, Lillipup[1 ATT] - 10%,
Purrloin[1 SPD] - 10%
Walk Spots
Audino[2 HP] - 100%
Surf
Basculin[2 SPD] - 100%
Fish
Goldeen[1 ATT] - 70%, Basculin[2 SPD] - 30%
Fish Spots
Goldeen[1 ATT] - 60%, Basculin[2 SPD] - 30%,
Seaking[2 ATT] - 10%
Swarm
Volbeat[1 SPD] - 40% (BLACK), Illumise[1 SPD] - 40% (WHITE)
Route 4
Walk
Sandile[1 ATT] - 40%, Darumaka[1 ATT] - 40%,
Scraggy[1 ATT] - 20%
Surf
Frillish[1 SDF] - 100%
Surf Spots
Alomomola[2 HP] - 95%, Jellicent[2 SDF] - 5%
Fish
Krabby[1 ATT] - 65%, Clamperl[1 DEF] - 30%,
Luvdisc[1 SPD] - 5%
Fish Spots
Relicanth[1 HP, 1 DEF] - 60%, Luvdisc[1 SPD] - 30%,
Kingler[2 ATT] - 5%, Huntail[1 ATT, 1 DEF] - 5% (BLACK),
Gorebyss[2 SAT] - 5% (WHITE)
Swarm
Hippopotas[1 DEF] - 40%
Route 5
Walk
Gothita[1 SDF] - 30% (BLACK),
Solosis[1 SAT] - 30% (WHITE), Minccino[1 SPD] - 30%,
Trubbish[1 SPD] - 20%, Liepard[2 SPD] - 20%
Walk Spots
Audino[2 HP] - 85%, Emolga[2 SPD] - 10%,
Cinccino[2 SPD] - 5%
Swarm
Smeargle[1 SPD] - 40%
Route 6
Walk
Deerling[1 SPD] - 35%, Karrablast[1 ATT] - 25%,
Tranquill[2 ATT] - 15% (spring-autumn),
Vanillite[1 SAT] - 15% (winter), Foongus[1 HP] - 15%,
Swadloon[2 DEF] - 10%
Walk Spots
Audino[2 HP] - 70%, Emolga[2 SPD] - 20%,
Unfezant[3 ATT] - 5%, Leavanny[3 ATT] - 5%
Surf
Basculin[2 SPD] - 100%
Fish
Poliwag[1 SPD] - 65%, Basculin[2 SPD] - 30%,
Poliwhirl[2 SPD] - 5%
Fish Spots
Poliwhirl[2 SPD] - 65%, Basculin[2 SPD] - 30%,
Politoed[3 SDF] - 5%
Swarm
Plusle[1 SPD] - 40% (BLACK), Minun[1 SPD] - 40% (WHITE)
Route 7
Walk
Tranquill[2 ATT] - 30% (spring-autumn),
Cubchoo[1 ATT] - 30% (winter), Deerling[1 SPD] - 20%,
Watchog[1 ATT] - 20%, Zebstrika[2 SPD] - 20%,
Foongus[1 HP] - 10%
Walk Spots
Audino[2 HP] - 85%,
Emolga[2 SPD] - 10-15% (increases in winter),
Unfezant[3 ATT] - 5% (spring-autumn)
Swarm
Sentret[1 ATT] - 40%
Route 8
Walk (spring-autumn)
Palpitoad[2 HP] - 40%, Shelmet[1 DEF] - 40%,
Stunfisk[2 HP] - 20%
Surf
Stunfisk[2 HP] - 100%
Surf Spots
Stunfisk[2 HP] - 95%, Seismitoad[3 HP] - 5%
Fish
Barboach[1 HP] - 70%, Stunfisk[2 HP] - 30%
Fish Spots
Barboach[1 HP] - 60%, Stunfisk[2 HP] - 30%,
Whiscash[2 HP] - 10%
Swarm
Croagunk[1 ATT] - 40%
Route 9
Walk
Gothorita[2 SDF] - 30% (BLACK),
Duosion[2 SAT] - 30% (WHITE), Minccino[1 SPD] - 20%,
Garbodor[2 ATT] - 20%, Pawniard[1 ATT] - 20%,
Liepard[2 SPD] - 10%
Walk Spots
Audino[2 HP] - 80%, Emolga[2 SPD] - 10%,
Cinccino[2 SPD] - 5%, Gothitelle[3 SDF] - 5% (BLACK),
Reuniclus[3 SAT] - 5% (WHITE)
Swarm
Houndour[1 SAT] - 40% (BLACK),
Poochyena[1 ATT] - 40% (WHITE)
Route 10
Walk
Herdier[2 ATT] - 30%, Vullaby[1 DEF] - 30% (BLACK),
Rufflet[1 ATT] - 30% (WHITE), Bouffalant[2 ATT] - 20%,
Foongus[1 HP] - 10%, Sawk[2 ATT] - 10% (BLACK),
Throh[2 HP] - 10% (WHITE)
Double Grass
Herdier[2 ATT] - 30%, Vullaby[1 DEF] - 30% (BLACK),
Rufflet[1 ATT] - 30% (WHITE), Bouffalant[2 ATT] - 20%,
Amoonguss[2 HP] - 10%, Sawk[2 ATT] - 10% (BLACK),
Throh[2 HP] - 10% (WHITE)
Walk Spots
Audino[2 HP] - 80%, Emolga[2 SPD] - 10%,
Stoutland[3 ATT] - 5%, Throh[2 HP] - 5% (BLACK),
Sawk[2 ATT] - 5% (WHITE)
Swarm
Tyrogue[1 ATT] - 40%
Route 11
Walk
Vullaby[1 DEF] - 25% (BLACK), Rufflet[1 ATT] - 25% (WHITE),
Golduck[2 SAT] - 20%, Gligar[1 DEF] - 15%,
Amoonguss[2 HP] - 10%, Zangoose[2 ATT] - 10%,
Seviper[1 ATT, 1 SAT] - 10%, Karrablast[1 ATT] - 5%,
Pawniard[1 ATT] - 5%
Double Grass
Mandibuzz[2 SAT] - 25% (BLACK),
Braviary[2 ATT] - 25% (WHITE), Golduck[2 SAT] - 20%,
Gligar[1 DEF] - 15%, Amoonguss[2 HP] - 10%,
Zangoose[2 ATT] - 10%, Seviper[1 ATT, 1 SAT] - 10%,
Karrablast[1 ATT] - 5%, Bisharp[2 ATT] - 5%
Walk Spots
Audino[2 HP] - 85%, Emolga[2 SPD] - 10%,
Gliscor[2 DEF] - 5%
Surf
Basculin[2 SPD] - 70%, Buizel[1 SPD] - 30%
Surf Spots
Buizel[1 SPD] - 60%, Basculin[2 SPD] - 30%,
Floatzel[2 SPD] - 10%
Fish
Goldeen[1 ATT] - 70%, Basculin[2 SPD] - 40%
Fish Spots
Goldeen[1 ATT] - 60%, Basculin[2 SPD] - 30%,
Seaking[2 ATT] - 10%
Swarm
Shroomish[1 HP] - 40% (BLACK), Paras[1 ATT] - 40% (WHITE)
Route 12
Walk
Combee[1 SPD] - 20%, Sunkern[1 SAT] - 20%,
Tranquill[2 ATT] - 15%, Kakuna[2 DEF] - 10% (BLACK),
Metapod[2 DEF] - 10% (WHITE), Rapidash[2 SPD] - 10%,
Cherrim[2 SAT] - 10%, Heracross[2 ATT] - 5%,
Pinsir[2 ATT] - 5%, Dunsparce[1 HP] - 5%
Walk Spots
Audino[2 HP] - 70%, Emolga[2 SPD] - 10%,
Beedrill[2 ATT, 1 SDF] - 5% (BLACK),
Butterfree[2 SAT, 1 SDF] - 5% (WHITE),
Sunflora[2 SAT] - 5%, Vespiquen[1 DEF, 1 SDF] - 5%,
Unfezant[3 ATT] - 5%
Swa


Laydee_Rocca
Community Member
Laydee_Rocca
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