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The Whisper of the Ephemeral Night
I like to write stories and I like to draw (or at least try to draw).
Explanation of Divine Judgements
There is going to be some confusion about the Divine Judgement techenicques I use but they can be explained in a detailed fashion. The first is the Celestial Strike. When this spell is cast a hexagram (six-sided figure) appears underneath the opponent and each corner sends out a white rope binding my target. Once bound, a thin beam of light hits the target freezing them in place. Once done, a massive beam of white light plummets from the sky filling the center of the hexagram. When all is said and done, there is massive physical damage, no elemental damage preventing any immunity.

Next is Celestial Rain. A hexagram appears around me covering me in a shield of white light. Nearly impenetrable, I will suffer only a draining damage. Around me, the stars fall from the heavens in waves dealing heavy physical damge. The stars look like blue orbs with a bright center and leave a thin white tail as they fall. I take damage based upon the number of waves. Max waves at any one time is 7. Once again, pure physical damage, completely devoid of any elemental damage.

Third is the Sword of the Night. Once again there is a hexagram with the binding, but the ropes are black this time. On each corner of the hexagram there is what appears to be a shadow me. Each one has a sword made up of shadows and we all strike the center going to the inner angle of the hexagram. The real me is above the target waiting for the sixth to finish. Once that occurs, I come down with a Scythe of Shadows dealing Shadow and Wind Damage.

The fourth is called Ragnarok simply because that is the name of the demon of Fire and Shadow I summon. This is a dangerous spell because of the possibility of the demon turning on me. The demon is larger than a man with a black form surrounded by fire. He attacks with his fists. This is Shadow, Fire, adn Demon Damage (half damage to any full demon and 2x damage to any pure Angel. For mixes just figure it out in your mind).

Then comes the Fire of the Infinite Suns. A circle appears on the ground around the opponent. It then spins into a sphere and the opponent dissappears from sight. Five seconds later the sphere dissolves revealing a singed opponent. The inside of the circle literally became the area of an infinite number of suns and their heat. This deals pure, massive quantities of Fire Damage to the opponent.

The final and most powerful technicque is the Time Scythe. Everything around the caster slows down to the point where everything seems to stand still. The caster then has a scythe in hand allowing for repeated strikes at opponent(s). Time does begin to move forward after first strike moving quicker after every strike. The maximum done is ten strikes. This deals Time and Grey (not applicable to any element and does 2x damage to both Angel and Demon) Damage.

These are the Six Divine Judgement Strikes.





Kitsune of the Night
Community Member
  • [09/13/07 05:35am]
  • [03/18/07 05:53am]
  • [03/17/07 08:36am]
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