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An Odd Little Book
A collection of oddities by Jameta.
My Werewolf RP Concepts
'Cause I'm nutty.

...Everything can be explained by diseases. razz
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History
In the future, society has over come its differences. Nuclear war has been avoided; governments are recognizing the need to be sustainable; and top scientists from around the globe have put aside their quests for ultimate glory to come together and benefit humankind.

However, history has shown again and again that nature winds up the folly of man.

What was once a simple test the explore the possibility of curing cripply genetic syndromes has developed into an outbreak. Those infected gain the ability to rapidly heal wounds, naturally overpower and outrun the greatest athletes, and digest anything they sink their sharpened canines into. The price these individual's pay are their bodies and minds: their hair grows rapidly, almost to the point of having fure; their fingers become claw-like, while their feet and legs mutate to a more predatorial form; and their paranoia grows. For every sound is heard tenfold, every smell is pungent, every taste overloads the tongue, and a sixth sense grows out of their subconcious. The civilized world is not civilized for them- it is chaos. And that chaos is out to get them.

Despite the governments' efforts to contain them within areas designed to help them live out their lives peacefully, many of those afflicted are still wandering the streets, disbelieving that any institution would actually help them. Some have become so rapid that murder rates are rising. In the United States, Congress has decided emergency action must be taken- the military is now employed to find these people and relocate them new settlements, or humanely terminate them.

This is the World of Werewolves.

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Werewolf Characteristics
People infected with 'wereism' have different personalities, just like other humans. They are all jumpy, and their paranoia levels vary due to their personalities and exposure to sensory irritations. One individual may be relaxed and calm generally, having lived in a stable household and quiet subrub or countryside area, while another may be excessively paranoid to the point of murder, after living in a loud, never-sleeping city with no one to care for them from the beginning.

At this point, it is more common to find people who have been infected by other werewolves than those born into it. The first generation of born-weres is currently late teen to young adult.

Wereism is a blood infection. However, the disease is most commonly spread by deep scratching and bites rather than through transfusions or other forms of fluid sharing. Just as komodo dragons harbor disease within their mouths, werewolves seem to carry their infection on their teeth and claws. While it merely mutates humans, the substance numbs other animals, apparently overloading their nervous systems. Scientists speculate that this may be used as a hunting attribute.

While werewolves are typically found alone outside the reservations, within the territories they develop packs, with social hierarchies similar to chimpanzees. The major difference is that, while there is a dominant male that tends to mate with whatever female he chooses, couples devoted to one another can be found within the groups. Werewolves born into civilized homes act aloof and tend to play rough, even acting out at times; within the packs, they play like cubs of other animal species.





 
 
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