Quote:
Bug Fix List
=========================
(too many to list)
Optimization Fix List
=========================
We're still just beginning the optimization process, but here are some of the immediate changes we've made:
* Improved hornet's nest ring performance
* Improved hotfoot performance
* Improved Sand Golem performance
* Improved Taiko Drum performance
* Improved Peelunger performance
* Improved performance for chest, crate, basket, safe.
* Improved avatar performance (hit animation, dazed animation, healing and damage numbers animations)
* Improved train station animation
* Improved some water animations in sewer training
* Added a feature to boost framerate if it dips and the user has available CPU
* Some more general efficiency improvements to things that happen on every frame or on a short timer
=========================
(too many to list)
Optimization Fix List
=========================
We're still just beginning the optimization process, but here are some of the immediate changes we've made:
* Improved hornet's nest ring performance
* Improved hotfoot performance
* Improved Sand Golem performance
* Improved Taiko Drum performance
* Improved Peelunger performance
* Improved performance for chest, crate, basket, safe.
* Improved avatar performance (hit animation, dazed animation, healing and damage numbers animations)
* Improved train station animation
* Improved some water animations in sewer training
* Added a feature to boost framerate if it dips and the user has available CPU
* Some more general efficiency improvements to things that happen on every frame or on a short timer