- Copper - lowest form of currency.
Silver - worth fifteen copper, uncommon for peasants to possess.
Gold - Worth ten silver (150 copper), rarely seen by peasants.
Platinum - worth five gold (750 copper). Probably won't be seen at all in the roleplay but may be mentioned.
CLOTHING
Each item of clothing contains a certain amount of "pocket" space from 0 to 5. Pocket space determines how many items you can carry.
- Shirts wool or cotton (0); worn leather (1); leather (2); good leather (3); worn fur-lined leather (4); fur-lined leather (4)
Jacket worn leather (2); leather (3); good leather (4); worn fur-lined leather (4); fur-lined leather (5)
Pants wool or cotton (0); worn leather (1); leather (2); good leather (3); worn fur-lined leather (4); fur-lined leather (4)
Gloves All gloves have 0 pocket space. Bandages; Worn wool or cotton; wool or cotton; worn leather; fingerless leather; leather; good leather; worn fur-lined leather; fur-lined leather
Boots bandages (0); Worn wool or cotton (0); wool or cotton (0); worn leather (0); leather (0); good leather (1); worn fur-lined leather (1); fur-lined leather (2)
Hats wool or cotton (0); worn leather (0); leather (0); good leather (1); worn fur-lined leather (1); fur-lined leather (2)
Pack All packs are -1 to total pocket space, but can carry certain items that cannot be held without packs. The -1 is included in the listed pocket space. Small wool pouch (-1); medium wool pouch (0); large wool pouch (1); small patched leather pouch (0); patched leather pouch (1); small patched leather bag (1); patched leather bag (2); small leather bag (1); medium leather bag (2); large leather bag (3); small good leather bag (2); medium good leather bag (3); large good leather bag (4)
ARMOR
Armor takes a total 2 pocket space regardless of size or number of pieces equipped.
ITEMS
All items take 1 pocket space. Some items may require a pack to be carried.