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The Kdan Chronicles
This is a journal of randomness which is added on whenever I'm on. I'm gonna talk about threads and other stuff so read it sometime.
Background 4
Both of the NPC's parents died, leaving the NPC to fend for himself. The NPC is/was on good terms with his parents. The NPC is one of the middle children in a small family (three to five children) who used to bully and harass him. The character's family emigrated here by choice after the NPC's birth. How does the community react to the NPC's family? Well, truthfully, the family is engaged in a quarrel or feud with one other family. The NPC has made an enemy of a large group (about twenty-five people) who use(s) arcane magic against him. Luckily, though, the character also has the love of an entire nation and allies who can supply funds in a crisis. As for companions, the NPC has a common pet like a house cat, small dog, or song bird. It is clever and skilled/trained.

Important Events

While young, the character was befriended by a person who turned out to be an extreme snob. As a result, the person spurned the character for some seemingly frivolous reason. After that, the character had to deal with derision from the person's other friends. Optimally, the character should be inordinately sensitive to the jibes of others or, by contrast, have discovered his own sense of worth and become immune to most derisive comments.

The character has experienced the oppression of a tyrannical military or theocratic state first hand. Perhaps he was a prisoner of war or an officer who saw inherent flaws in the plans of his superiors. As a result, he has lost all respect for authority figures and believes that only the corrupt rise to positions of power.

While exploring an ancient ruin, the character found a magical relic. Upon researching it, he discovered it once belonged to one of his ancestors. The properties of the item are up to the DM. As a rule, it should have the ability to mimic a 1st-level spell once per day.

The character saved the life of a world-weary traveler and received a gift in exchange for his efforts: a magical +1 weapon. This weapon has a special place in the character's heart, and he will not forsake it for another without excellent cause.


Lord Zerix
Community Member
  • [11/23/15 01:03pm]
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