This is my pre-official Legend of Zelda guide (I have yet to find all the guides, etc.) Anyway, most of these guides I`ve simply got from websites that show all of the information that will maybe help you with your quests. I`m unable to find the guide for the Legend of Zelda for the N.E.S version, so please don`t come to me asking for it (I kinda doubt you need it anyway, everyone`s playing all the newer versions) Anywho, Ima start off with my FAVORITE LoZ game: Ocarina of Time!
Guide
[Note: I found all this information on this website so you can either click the link or stay in my journal to read it.]

Zelda: Ocarina of Time is the HIGHLY anticipated game to hit the Nintendo 64
in November 1998. It is the first new console Zelda game since 1991, and with
it comes plenty of new changes. Of course it is the first 3D adventure with
Link, and it comes with a wide array of new items, new gameplay mechanics,
and a brand new epic story. It is certainly living up to the hype, and so any
hardcore gamer (especially Zelda fans) must play this!

A long time ago...
Before life began, before the world had form, three golden goddesses
descended upon the chaotic land of Hyrule. They were Din, the Goddess of
Power, Nayru, the Goddess of Wisdom and Farore, the Goddess of Courage.
Din, with her strong flaming arms, cultivated the land to create the earth.
Nayru poured her wisdom onto the earth to give the spirit of law to the
world. Farore's rich soul created all life forms who would uphold the law.
These three great goddesses returned to the heavens, leaving behind the
golden sacred Triforce. Since then, the Triforce has become the basis for
Hyrule's providence. Where the Triforce stood became sacred land.
In the vast, deep forest of Hyrule, the Great Deku Tree served as the
guardian spirit. The children of the forest, the Kokiri, lived with the Great
Deku Tree. Each Kokiri had his or her own guardian fairy, except one. His
name was Link.
Early one morning, Link was having a nightmare. It was the same nightmare he
had every night. During a storm, Link would find himself standing in front of
a mysterious castle. A rider on horseback, carrying a girl, would race by.
The girl would look at Link as if to say something. Then, another rider would
appear. This big man clad in black would look down menacingly at Link. Link
would then awaken.
"Link! Hey, get up, Link! The Great Deku Tree wants to talk to you!"
As Link opened his eyes, he saw a fairy floating in front of him. This
fairy's name was Navi. Navi was sent to summon Link to the Great Deku Tree.
"Oh Navi, thou hast returned!" said the Deku Tree. "Thank you, Link, for
coming. Thy slumber these past moons must have been restless, and full of
nightmares. A vile climate pervades this world. Verily, ye have felt it. The
time has come to test thine courage. I have been cursed. I need you to dispel
the curse with your wisdom and courage. Art thou prepared?"
Link entered the Great Deku Tree and broke the curse.
"Well done, Link! I knew that ye were worthy of carrying out my wishes. A
wicked man of the desert cast this dreadful curse on me. Employing his vile,
sorcerous energies, the evil one is searching for the sacred realm connected
to Hyrule. For it is there that one will find the divine relic, the Triforce,
that contains the essence of the gods. Whoever holds the Triforce can make
their wishes come true. Thou must never allow the desert man to lay his hands
on the sacred Triforce. Thou must never suffer that man to enter the sacred
realm of legend. Link, go now to Hyrule Castle. There, ye will surely meet
the Princess of destiny. Present this stone to the Princess. I have foreseen
that she will understand everything."
The Great Deku Tree gave Link the spiritual stone of the forest. Before
dying, the Deku Tree's last words were, "The future depends upon thee, Link.
Thou art courageous."

Kokiri Forest
You start the game sleeping inside your home in the Kokiri Forest. When Navi
the Fairy comes, you'll wake up. Leave your house and run up the small hill
and go to the left. Go around or climb over the fences to reach the wall.
When the Action button says "Enter", push A and crawl through the passageway.
There will be a maze with a boulder moving through it. Get through the back
of the maze and open the chest there to get the Kokiri Sword.
Get back out by crawling through the passage again. Run around the grassy
areas, jump across the river with square-shaped rocks, and go into Mido's
Home and open the chests to find some rupees. When you have at least 40
Rupees, go to the Shop and buy the Deku Shield. Now, go towards the path to
the Deku Tree and talk to Mido. If you have your sword and shield equipped,
he'll let you pass through the path to talk to the Tree. Talk to the Deku
Tree and hear what he has to say until it opens up in front. When you can
move again, enter the tree through that opening.
The Great Deku Tree
Inside the Great Deku Tree, defeat the enemies there and get some Deku Nuts
and Deku Sticks. Also, cut down bushes to get nuts, rupees, and even hearts!
Climb the ladder to reach the second floor, where you'll find the Map in a
chest. Jump across the gap to the right of the chest and enter the door
there. When the Deku Scrub in the center of the room attacks, just use your
shield and reflect the nut back at him. When it hits, try and catch him and
he'll give you information on how to defeat his other brothers. Go to the
next room and run through the room, jumping on the gray block, then the other
side before it crumbles. Open the chest to get the Fairy Slingshot, your
first side weapon!
Since the block crumbled, you can't find a way back across, so it's time to
use your slingshot. Aim at the ladder high above you, and it'll fall, giving
you access to the door again! Get back into the main area and shoot the
Skulltulas crawling on the vine-like walls above the chest with the Map.
After they're all defeated, climb up the wall and touch ground up there to
get to the third floor. Go a little bit to the right and enter the door
there. Take out a Deku Stick and light it up, then light the other torch in
the room to leave the room afterwards. Push the switch and the three
platforms in middle of the room will rise for a limited time. Jump across the
platforms to the other side and open the chest to get the Compass.
To get back to the other side without the platforms risen, run to the other
side and climb up the wall. Go back into the main area and defeat any of the
Skulltulas hanging above the edges of the walkways by swinging your sword at
their soft bellies twice. Then, go to the edge of the platform facing the
center, and then look down at the web. Jump off the ledge and fall through
the web, destroying it. You'll now be able to reach the basement this way!
Get onto dry land and take out another Deku Stick and light it up. Now, run
across the shallow water to the other side by the webs and burn the web apart
and go through the door.
Defeat the enemies there and aim your slingshot at the eye above the door and
shoot to raise the bars blocking it. Go through the door, and dive underwater
and push the switch to lower the water. Get back to the entrance of the room
and wait for the platform to reach your side. Then, get on and let it take
you across the water to the other side. (Don't worry about the spiked log, it
won't hit you, but it'll hurt if you didn't push the switch!) Defeat the
Skulltula and pull the block across the floor so you can reach the door.
Defeat the Deku Baba here, then take a Deku Stick and light the two torches
here to open the door. Go into the next room, but watch out; three enemies
will fall from the ceiling to attack, so be prepared. Light up a Deku Stick
after that and burn the web blocking access to the next room.
Go into the room and defeat the Deku Babas, then push the block into the
water. Then, jump into the water and get onto the ledge with the lit torch on
it. Light up a Deku Stick by it and jump from the platform onto the block,
then onto the other side. Swing the Stick down above the web on the floor to
burn it apart. Fall into the hole and surface on the dry land again. This
time, there are three Deku Scrubs there and you can only beat them in a
certain order. I believe the order in killing them is: 2 3 1. When you hit
the last one, it'll start moving around the room, so catch it. He'll give you
a tip on defeating the boss in the next room, then leave. Refill your hearts
if needed and go into the next room and look up at the ceiling. The boss,
Gohma, will see you and jump onto the floor to attack. Read the Bosses
section of this guide for information on beating Gohma. After you beat it,
take the Heart Container and go to the light to exit the Deku Tree!
Kokiri Forest
Back outside, listen to what the Deku Tree has to say. It'll then give you
the Kokiri Emerald, which is also the first Spiritual Stone! Now, leave the
area and talk to Mido at the end of the path. When he leaves, exit the forest
and as you leave, Saria will talk to you. She'll give you the Fairy Ocarina,
then it's off to Hyrule Castle! On your way out, talk with the owl, then go
on out to Hyrule Field.
Hyrule Field
Now that you're done with Kokiri Forest, it's time to go to Hyrule Castle!
From where you spoke with the owl, follow the path through Hyrule Field to
the castle gates. You may be stuck fighting throughout the night if you can't
get there before sunset. No worry because you can fend off the skeletons that
come out during the night and even get some quick rupees! When morning comes,
run across the drawbridge and into the Market.
Market
Stop at the guardhouse right after you cross the bridge and destroy all the
pots for an easy bunch of rupees. Don't enter the Bazaar and buy the Hylian
Shield yet; you can get a discount on it later if you wait a bit. Go through
the Market and follow the path out of it to the castle.
Outside Hyrule Castle
You can't enter through the gates because they're closed and guards are
everywhere, so you're going to sneak in! First, climb the wall with vines on
it and run across until you're at the other side of the gate below. Then,
drop down and purposely get yourself caught by one of the guards standing
around. When you're back outside, go back to the wall with the vines and
Malon will be there. Speak with Malon to get a Weird Egg, then climb the
wall. Run across to the gate and go down the ladder and exit the door to get
past it.
Now the tricky part is avoiding the guards, and I'll try and describe how to
get past them as good as I can. When the path turns left for the first time,
run up the hill and into the grassy area. Run past the guard and follow the
path through the grass to the castle. Before you reach the castle, turn off
the path to the left and climb up the wall to the left of the guard and the
main entrance. Jump down into the water and swim down the stream until you
reach the end where it's blocked. Jump out and walk towards the sleeping man.
By now, your Weird Egg has hatched, so use the Rooster to wake him up! He'll
talk to you, then run away. Now, push and/or pull the two blocks where he was
sitting and push them both over the edge. Jump across to the door with an
opening with water coming out and crawl in.
Hyrule Castle
Go through the Castle Courtyard while avoiding ALL the guards along the way
until you reach Princess Zelda at the end of all that stuff. Talk to her and
listen to her story, then she'll give you a letter, which allows you to get
through guarded gates without a problem. As you leave, you'll run into Impa.
Talk to her and she'll teach you Zelda's Lullaby and escort you out of the
castle, away from the guards. Now, run through Hyrule Field until you reach
Lon Lon Ranch near the middle of the field.
Lon Lon Ranch
Enter the first house to the left and talk to Talon, the man you woke up at
the castle. He'll play a game with you for some rupees; find his three
special cuccos and get a Bottle filled with Lon Lon Milk! After you win, go
into the ranch itself and talk to Malon. Use your Ocarina and she'll teach
you Epona's Song. After that, leave the ranch and head east of the castle to
Kakariko Village. Get to Kakariko Village by crossing the bridge over the
stream east of the castle and run up the stairs in the mountain to reach the
town. When you`re an adult, race Mr. Ingo with Epona. With the other horses, you`d lose which will just be a waste of 50 rupees
Kakariko Village
Now that you're in Kakariko Village, go up the stairs to the left of the main
path, and then go up the next set of stairs near the lookout tower. Go up to
the guard by the gate and show him Zelda's Letter. He'll talk to you and
he'll eventually tell you to go to the Market and buy the Hylian Shield.
You'll get a discount on it after talking to him! While you're in the Market,
stop by in the now open Happy Mask Shop and borrow the Keaton Mask. Now that
you have the mask and the shield, go to the Lost Woods by entering it from
Kokiri Forest.
Lost Woods
From the entrance to the woods, go right into the next area, then go left.
Turn right again, and then go left through a couple of areas. Then, turn left
and finally turn right. Go through the maze at the Sacred Forest Meadow, and
talk to Saria at the end. She'll teach you Saria's Song, which lets you speak
with her anytime. After that, get all the way back to Kakariko Village by the
gate like before. Now that the gate is opened, it's time to go up Death
Mountain!
Death Mountain Trail
As you head up the mountainside, you'll see the Dodongo's Cavern, but there's
a boulder blocking the entrance, so just continue up the path for now. When
the path splits, take the right path to Goron City.
Goron City
Once there, walk the tightrope right across to the lone Goron sitting on a
platform. Talk to him to hear about his brother, Darunia, then walk back
across to the ledges by the entrance. Go down the stairs all the way to the
bottom level and step on the mat in front of the closed door. Take out your
Ocarina and play Zelda's Lullaby. Then, when the door opens, stand on the mat
in front of Darunia and play Saria's Song to make him dance! After he's done
dancing, he'll give you the Goron's Bracelet, which lets you pick up the Bomb
Flowers. Now, leave Goron City.
Back outside, find the area where there's a Goron sitting by a group of Bomb
Flowers. Then, pick up a Bomb Flower and throw it over the edge at the cavern
far below. If you threw well, you'll destroy the boulder, granting you access
to Dodongo's Cavern! Go back down the mountain and enter the cave.
Dodongo's Cavern
From the start, go down the right hill and hug the wall to the right of the
lava pool to reach dry land on the other side. Climb up the ladder and take
the Bomb Flowers and use them to blow open the doors and the Beamos. Enter
the last door and watch out for the enemies here; they explode shortly after
you defeat them. At the end of this long room, push an Armos statue onto the
switch to remove the bars blocking the door. Enter the door and go down the
hallway, then enter the next door. Get ready for a little fight here against
two very agile Lizalfos. After you beat them, go and enter the next door at
the back of this room.
Defeat the Dodongos here by getting behind them and hitting their tails with
your sword a few times. After they're all defeated, light a Deku Stick and
light the other three torches in the room to open the door out of there.
Continue through the next room until you end up in the main area again. This
time, make your way to the other side of the room and blow open the doors
there, too. In the middle room, be sure to take the Map after bombing the
room open. Enter the door at the end closest to the big dinosaur head.
The secret here is to detonate ALL the Bomb Flowers here at once. To do that,
pick a Bomb Flower that's NOT on the gray ledge and put it in the empty space
in the middle of the ledge. When it explodes, so will the other flowers,
which will now trigger the stairs to come down. Climb the stairs and the wall
up to the next floor and land on either side because it doesn't matter.
Follow the path to where the path connects with the other one and turn
left/right depending on what side you're on, and enter the next room.
Push all the Armos until you find the one that's a statue and push it away
from the ladder so you can get up there. Push the switch to open the door to
the next room. In the next room, just run down the hall and make the jump
between the broken bridge. In the next room, avoid the blade traps and make
your way to the other end of the room. Then, jump on the block and on the
ledge right in front of the door. Turn around and jump onto the platform with
the Bomb Flower, and pick it up and throw it so it sits on the ledge that you
were just standing on. If successful, you'll destroy the door, giving you
access to the next room.
Go through the path and defeat the Lizalfos in the following room with your
sword. Then, enter the next room and follow the hallway through the next
room, too. Go through the next hallway and you'll end up in the room you
skipped before. Jump across the gap and open up the chest to get the Bomb
Bag, which lets you carry Bombs! As a bonus, it already has 20 Bombs inside
it! Go through the next hallway and press the switch there to raise a pillar
from the bottom of the area to bring you down there quickly when needed. Walk
along the ledges and you'll see a bridge. There are two holes in the bridge,
which you can easily jump over. Stand next to each hole and drop a Bomb into
each of the eyes of the big head below. When Bombs are dropped into both
holes, the mouth will open, giving you access to the rest of the cavern.
Use the pillar you activated before to get down there and enter the room
inside the mouth. Enter the next room and defeat the flying bats here. Then,
follow the reachable path around through a couple rooms. Then, follow another
path back to the same room, but right behind a block! Push the block down and
into the hole where the switch is in middle of the room. Then, enter the next
room and drop into the lair of King Dodongo! Read the Bosses section of this
guide to find out how to beat the giant bomb-eater. After you beat it, take
the Heart Container and exit the cavern via the circle of light.
Death Mountain Trail
After you exit the Cavern, Darunia will thank you and give you the Goron's
Ruby, which is the second Spiritual Stone! Now, you have to get to Zora's
River. To get to Zora's River from Kakariko Village, go left after exiting
the town and follow the river into the side of the mountain.
Zora's River
Follow Zora's River all the way up to the waterfall at the end. Stand in
front of the falls and play Zelda's Lullaby with your Ocarina to open the
cave behind the waterfall. Jump across into the cave to reach Zora's Domain.
Zora's Domain
Follow the dry path up to the Zora Shop and go up the hill and the stairs to
reach King Zora. Stand on the platform and talk to him, and he'll tell you
that Princess Ruto is missing! Get back down to the big lake downstairs in
Zora's Domain. Dive in the water and swim towards the wall where the hill
was, and go into the underwater hole because it leads to Lake Hylia.
Lake Hylia
Once there, swim a little bit out and dive underwater again and take the
Bottle with a message inside. Then, go back to Zora's Domain through that
underwater passage you used to get there.
Zora's Domain
In Zora's Domain, go back up the hill and show King Zora the message. He'll
then move over, letting you get into Zora's Fountain and Jabu-Jabu. Go down
to the shallow sections of the Domain and catch a fish in your Bottle, then
go behind King Zora and head to Zora's Fountain, home of Jabu-Jabu!
Zora's Fountain
Feed Jabu-Jabu the fish by selecting the bottle and emptying its contents in
front of the giant fish. He'll suck you into his mouth and you'll be in the
new dungeon.
Inside Jabu-Jabu
From the start, defeat all the enemies in the room, and then shoot the switch
on the ceiling to open the door. Then, go right through the next room and
enter the following room. (Don't worry, you'll come back to it later.) Talk
to Princess Ruto and she'll walk away from you and fall into a hole in the
floor. Save her by jumping into the hole after her and you'll land in the
basement. Talk to her again and she'll finally let you carry her around. Go
through the door behind you and go down the hallway while avoiding the
floating bubbles. In the next room, drop into the middle area and throw Ruto
onto the platform at the other side of the room. Then, press the switch to
make the water rise, and swim up to reach the other side, too. Run through
the next hallway, still avoiding the bubbles, and when you reach the door,
turn around and shoot the switch in the ceiling to open it.
Enter the next room and dodge the enemy's attacks while waiting for the
floating platform to come down to the basement. When it comes, jump on and
ride up to the first floor again where you were before. Walk along the ledge
and enter the next room with the holes in the floor. This time, make your way
to the other end of the room and enter the door to the next area. When the
path splits, take the far right path and step on the switch. If the door
shuts again if you get off the switch, place Ruto on the switch to keep it
open for you. (This goes for all the switches in this area.) Defeat ALL the
enemies in this room to get the Boomerang!
Leave the room and take the left into the room with the holes. Get Ruto and
head back to the room you were in. Go left when the path splits, then drop
Ruto on the switch you see, and enter that room. Defeat the Red Parasitic
Tentacle by aiming and throwing your Boomerang at its narrow weak spot a few
times. After you beat it, open the chest that appears to get the Map. Leave
this room and take the next path over to the left into another room. Destroy
all the bubbles in 40 seconds to get the Compass.
Leave that room and head to the right side of the room (consult the Map if
you need help). Go into the northeast room and you'll find another Parasitic
Tentacle here. Kill it like the other one, then exit this room. Now, take the
middle path into the now-unblocked chamber. Defeat the Green Parasite
Tentacle swinging from the ceiling. After you defeat it, the big barrier in
the room with the holes will disappear. Go back to the room with the holes,
get Ruto, then drop into the new hole. You'll drop onto a ledge in the
basement, which you couldn't reach otherwise. Enter the door there and when
she asks you to, throw Ruto onto the platform so she can get the jewel there.
The platform will take her up a couple floors and bring a giant octopus down
to attack!
Defeat it by running around and around until you finally get behind it. Then,
use the Boomerang and attack the weak spot with the sword. Repeat the process
a few more times to defeat it, then climb onto the platform to get to the
second floor. Go down the hallway and enter the next room. Use the Boomerang
to make the shaky blocks stay still for a while, then jump across them to the
other side! In the next room, jump onto the ledge and ride it down to the
first floor again in that room you skipped earlier. This time, you're now
able to reach the switch there. Get a crate from the nearby ledge and put it
on the switch to keep the door open for you.
Enter the next room and climb up the vines on the wall in back of the room.
Stand a little bit back from the glass panel and use Z-Targeting to aim at
the switch at the other side. Once your aim is set, throw the Boomerang so it
swings around the glass and hits the switch! Now, get back down to the ground
and enter the now opened door. Go down the hall and enter the next door to
reach the boss, Barinade! Read the Bosses section of this guide for help with
beating Barinade. Take the Heart Container after you beat it and leave Jabu-
Jabu's stomach.
Zora's Fountain
When you're back outside again, Ruto will give you Zora's Sapphire, the last
Spiritual Stone! After you get the last Spiritual Stone, head to Hyrule
Castle to tell Zelda. When you get there, Gannondorf has come and Zelda has
been taken from the castle with Impa. She'll drop the Ocarina of Time in the
stream around the castle, so after the scene is over and you can move, dive
into the water to get it. Once you get it, it will teach you the Song of
Time. Now, enter the Market and head to the Temple of Time.
Temple of Time
Go to the Temple of Time and play the Song of Time in front of the altar to
open the door. Enter the next room and take the Master Sword. You'll be
warped ahead 7 years in time, and you'll meet Sheik and Rauru, the Sage of
Light. Sheik and Sage Rauru will tell you to go to Kakariko Village, so leave
the temple of head on over there.
Kakariko Village
Once at the village, head to the graveyard and go up to the Royal Tomb, which
is at the back end of the graveyard. Play Zelda's Lullaby to open up the
tomb, then enter the underground chamber. Go all the way through the tomb
until you reach the wall with the hieroglyphics in it. Read them to learn the
Sun's Song, which makes the sun rise or set at anytime. Exit the tomb and
head towards the spot where the bean hole used to be and pull on the
tombstone at the end of the line. Go underground and Dampe will race you, so
just follow him closely. When you get to the end, you'll get the Hookshot!
After that, enter the last room and play the Song of Time to make the blue
block disappear. Follow the path to get inside the windmill, then exit it
through the door. Now, exit the village and go to Kokiri Forest, then enter
the Lost Woods from there.
Lost Woods
In the Lost Woods, follow the path like before to reach the Sacred Forest
Meadow. Make your way through the maze while avoiding the Moblins and the
giant club-pounding enemy by the stairs. When you finally reach the meadow,
Sheik will teach you the Minuet of Forest, which warps you to that spot at
any time, no matter where you are! Use the Hookshot on the branch above you
to reach the entrance of the Forest Temple.
Forest Temple
From the start, go ahead and defeat the 2 wolves. Climb the vines on the
right wall and jump across the branches to retrieve a Key from the chest.
Drop down and enter the next room. Defeat the Skulltula quickly with the
Hookshot and enter the following area. In this main room (you'll return here
alot, remember this room), the 4 poes will appear and vanish into the temple
itself. So, go straight ahead, up the steps, and into that room. Defeat the
Blue Bubble by letting it hit your shield, then kill it off with your sword.
In the following room, kill off the 2 Stalfos by using Z-Targeting and
attacking the instant they move their shields to attack you. Open the chest
that appears to get the Key, then leave this room and return to the large
main chamber.
Here, go down the steps and into the right alcove (northwest, if looking at
the Map). Play the Song of Time to clear the block, then enter that room. In
this grassy chamber, defeat the giant plants and get to the right wall.
Defeat the Skulltulas you can reach with the Hookshot, then climb up the vine
wall. Get onto the first ledge you reach and enter that room. In there,
defeat the Blue Bubble and collect the Map from the chest.
In the next area, defeat the plant on the balcony. Look for the gray target
above the adjacent balcony; Hookshot over to it and step on the switch to
lower the water in the well below. Jump off the balcony or climb down the
wall, then go down that now-drained well. Down there, go along the path and
open the chest at the end to get a Key. Climb the vines and you'll be on a
ledge in the above area again. Get to the door and go through to reach the
main area once more.
Back here again, go right and onto the west ledge. Go up and open the locked
door, and enter that room. Kill the Skulltula and go through the door into
the following room. In the next room, you'll be faced with a puzzle to solve.
Climb up the ladder ahead, then up the next one. Follow the path as signified
by the arrows on the floor, until you get behind the block. Push it ahead
until it's aligned in the path you just walked around. Then, go up the ladder
you just passed and walk around to find another block. Push it all the way
ahead, then go back out and head right. Drop off the edge of the platform to
the start of the room. Go up the ladders and push the blue block straight
ahead. Go around the path and push the block until it falls into place.
Now, climb atop the block and up the next couple ledges, and you'll find the
other block again. Push it as far as you can, then jump onto it and the upper
ledge. Go right and up the ladder, and continue onward. Defeat the 2 Blue
Bubbles if you wish, otherwise go through the locked door and into that room.
Head through this twisted hallway into the inverted room at the end. Jump
across the ledges and head into the next area. Go down the steps and into the
next room, where you'll have to fight 3 Stalfos in a difficult battle.
Survive, then open the chest that appears to get the Fairy Bow!
Now, go back to the previous room. You'll notice 3 picture frames on the
walls throughout this chamber; one of which has a red ghost on it. Shoot the
ghost in the picture with an arrow without getting too close. Do this for all
3 pictures and the real ghost will come out downstairs to attack. Kill it,
then open the chest that appears to get a Key. Go through the door into the
next room, then continue to the following chamber. In there, repeat the same
process as before to kill the second ghost. Open the chest there to find the
Compass.
Before you can continue onward, it's time to backtrack. Make your way back a
few rooms, until you're in that large room with the Blue Bubbles. Shoot the
eye above the door you come out of with an arrow, and the twisted hallway
will straighten out. Go back down that hall into the room at the end. Drop
down to the ground and open the fancy chest to get the Boss Key. Next, drop
into the hole in the floor to the room below. Defeat the Blue Bubbles in
here, then go into the following room.
Up here, go along the upper path, defeating the giant plant in the way. Go
into the right alcove at the end and enter that room. Defeat the hand enemy,
then open the chest to get a Key. Now that you have this, leave the room and
head through the doorway to the side. In this large room again, get to the
top area. Shoot the eye again to twist the following area. Now, continue
through the next several rooms until you come to a locked door. This time, go
through it into a new room.
In this twisted room, drop down and climb onto the right ledge. Go down the
straight hallway and unlock the door into the next room. Jump onto one of the
rotating platforms, and ride it around. Aim an arrow at the iced eye switch
on the wall, then when the torch is between you and the switch, shoot an
arrow at it. The fiery arrow will melt the switch, inverting the previous
hall. Go back down the hall and in the end room, drop through the hole in the
floor and you'll be in another puzzle-like room. Run across the floor and the
ceiling will fall. If you stand in certain spots, you'll be protected within
the holes of the ceiling. Anyway, get to the switch and step on it. After the
ceiling falls/rises, run across into the next room.
In this next puzzle, shoot the picture on the wall with an arrow, and several
puzzle blocks will fall from above. You must push them around to reconfigure
the ghost's picture within a minute. When you do that, the ghost will come
out to attack. Beat it, then go through the doorway on the ledge to reach a
new room. Defeat the Skulltula and continue to the main room ahead.
Here, jump off the balcony and confront the final ghost in the middle of the
room. It'll send out 3 clones of itself, and spin around. Stand in the middle
with the Bow and Arrow, and shoot at each one until you hit the real one. Do
this 4 times to defeat it. Now, the elevator in the middle will finally rise
again. Ride it down to the basement level.
For this room, you have to rotate it around by pushing the stone slabs on the
sides of the room. Rotate it a couple times, stepping into the side rooms and
stepping on the switches there (3 total). Rotate the room until the north
path is cleared, then enter the boss's room. The boss here is Phantom Ganon,
so view the Bosses section for help beating him. Once he's dead you'll get a
message from the real Gannondorf. After that, grab your Heart Container and
get out of the temple via the blue light. After you exit the temple, you'll
get the Forest Medallion from the Forest Sage, which is Saria.
After you meet Saria again as a sage, head back to the Temple of Time. Once
there, head to the room where the Master Sword was and Sheik will appear and
teach you the Prelude of Light. He'll also tell you how to become a kid
again. After he disappears again, since you don't need to be young right now,
get to Kakariko Village, then go to the Death Mountain Trail and finally into
Goron City.
Goron City
Stand on the level where the Goron is rolling around like a ball, and stand
near the Bomb Flowers. When he comes closer, place a Bomb Flower in middle of
the floor and it'll hopefully explode as he passes near it. When he stops and
talks to you, he'll give you a Goron Tunic, which allows you to survive
inside the Death Mountain Crater. Head down to the lowest level of the city
and enter Darunia's room. He's not there right now, so try and pull on the
statue in his room. Once the passage is revealed, follow the path to the
crater.
Death Mountain Crater
Once there, put on the tunic so you can last as long as you need in the
crater. Then, walk up to the broken bridge and use the Hookshot to cross to
the other side. Then, Sheik will appear again and teach you the Bolero of
Fire, which warps you into the crater at any time. After that, follow the
path to a ladder, which leads down to the Fire Temple.
Fire Temple
From the start of the temple, go up the stairs and enter the left room. After
Darunia finishes talking to you, make your way to the left side of the room
and push the switch to free a Goron. Enter the cell to claim a key, then
leave this room. This time, enter the room at the other side. Make your way
across the lava to the right side of the room and enter the room. Free the
Goron and get the key, then leave that room. Now, get to the far end of the
room and bomb the wall, then enter the room. Push the switch, free the Goron,
and take the key, then leave the room.
Back in the previous room, head over to the bridge. Cross the bridge and
enter the room you haven't yet entered (use a key to enter), and slide down
the wooden plank there. Climb the fence to the right and once at the top,
defeat the bats, then drop onto the top of the platform below. Push the block
off the edge so it covers up the flaming geyser on the ground. Then, jump on
the block and you'll get a free ride up to the second floor.
Here, ignore the imprisoned Goron for now. Climb onto and jump across the
ledges to the one with the large block. Push the block over the edge, then
jump down to the ground and push the block along its path until it stops.
Next, climb back up the ledge and jump on top of the block, and climb the
fence-like wall. Stand near the edge of the platform and shoot your Hookshot
at the switch below, which extinguishes the flame at the bottom of the other
wall. Quickly climb the other wall before the flames come back and enter the
room up there.
Avoid the boulders and make your way to the right, then into a small alcove
where you can free a Goron and get a key. After that, get to the other end of
the room and enter the room in another alcove. Free another Goron and take
another key, then leave the room. Hug the right wall until you reach a door;
enter it. Go across to the other end of the room and enter the other door,
then walk across the wooden plank to the grill-like floor. Quickly run all
the way to the other end of the room or else the curtain of fire behind you
will hurt you badly.
In the next room, jump onto the ledge where the Torch Slug is, and defeat it.
Lay a bomb by the crack and jump to another ledge to avoid getting caught in
an explosion. Drop into the hole it makes and free the Goron and get the key.
Then, go back and climb up to the above room again. Get to the ledge with the
switch on it. Push the switch, then make your way to the south end of the
room. Go into the now opened cell and take the key, then drop down to the
ground. Head to the other end of the room and enter the door to the left. Go
across the platform and enter the next room and get onto the grill platforms.
This time, instead of going to the end of the room, jump onto the ledge about
halfway to the left and enter the room.
Go down the hallway here and continue to the following room. There, go down
and make your way through the fire wall maze to the locked door. Open it and
enter that room. Pass the cell containing the Goron right now, and enter the
other half of the maze room. Head towards the switch and push it, then run
towards the other door before the fire curtain comes again to block access to
it. Place a bomb by the door because it'll come to life, then enter the real
door after the bomb explodes. Defeat the Flare Dancer in the room by using
the Hookshot on its core, then attacking it with the sword. After it dies,
climb onto the platform in middle of the room to ride up to the fourth floor.
In the next room, climb the wall, hit the switch below, and climb the other
wall like you did earlier, and enter the door. Hit the switch nearby and run
up the stairs to get the Megaton Hammer!
Go back down the stairs and use the hammer on the platform to drop to the
fourth floor again. Hit the rusty switch with the hammer to lower the stairs,
then pick up a box and carry it down the steps. Drop it on top of the switch
to keep the door open, then enter the door to the next room. In the next
room, hammer down the platform to drop down another floor. Hit the rusty
switch, open the door, and jump across the gap to reach the blue block. Play
the Song of Time in front of the block to make it disappear from this spot,
then hammer the switch.
Drop into the pit, free the Goron, get the key, and climb the blue block to
reach the other side again. Jump across to the remaining platform and hammer
it a couple times and get ready to freefall down a couple stories! Once
there, exit through the door that leads to the entrance of the temple and go
down the stairs. Hammer the statue apart and enter the room, then defeat the
enemies there and enter the following room. Enter the next door and defeat
the Flare Dancer there, then enter the next door. Push the switch, free the
Goron, and get the Boss Key!
Now, leave the room and go back up the stairs and enter the left door. Cross
the lava pit and open the Boss Door to reach Volvagia, the dragon boss! Read
the Bosses section of this guide to find out how to beat Volvagia. After you
beat it, take the Heart Container and leave the temple through the blue light
circle. Then, you'll be warped to the Chamber of Sages and get the Fire
Medallion from Darunia, who turns out to be the Fire Sage!
Now that you finished the Fire Temple in the Death Mountain Crater, head back
down to Zora's Domain.
Zora's Domain
You'll see that the entire place turned into a frozen ice land, including
King Zora! Go up and around the path near King Zora and go out to Zora's
Fountain.
Zora's Fountain
In Zora's Fountain, go to where Jabu-Jabu was when you were a child. Jump
from platform to platform on the floating ice platforms to the Ice Cavern at
the other side.
Ice Cavern
From the entrance of the cavern, follow the path while avoiding the falling
icicles and cutting apart icicles on the ground with your sword. In the first
actual room, just go right through it and go through the path between the Red
Ice blocks. In the next room, you're going to need to collect all five silver
rupees to open another passageway. Then, follow the path that isn't blocked
by Red Ice until you reach the next area. Defeat the ice enemies in the room
and climb on top of the platforms and fill a few bottles with some Blue Fire.
Next, go a little further on the ledges and use the Blue Fire to melt the ice
around the chest so you can get the Map. Then, exit this room and go back to
the previous area you were in with the silver rupees. This time, use another
bottle of Blue Fire to melt the Red Ice at the door to the RIGHT, then follow
that passage to the next room. Push the block around the room and collect
each of the silver rupees to make the door open. Then, push the block to the
ledge by the door, then climb the block and the ledge and enter the room.
Before reaching the next area, use Blue Fire to melt the ice blocking access
to the next room. Then, enter the room and defeat the Wolfos to get the Iron
Boots! After you get the boots, Sheik will appear and teach you the Serenade
of Water, which warps you to Lake Hylia at any time. Dive into the water hole
while wearing the boots and follow the path to exit the room. Now, with a
bottle of Blue Fire, leave the Ice Cavern.
Now, go back into Zora's Domain and thaw out King Zora with the Blue Fire.
He'll give you the Zora Tunic as a reward for saving him, which allows you to
breathe underwater when you use the Iron Boots. After that, leave the domain
and make your way back down the river to Hyrule Field. Now, go all the way to
Lake Hylia, which is quite far to the east of the entrance to Kokiri Forest.
Lake Hylia
Once there, cross the bridges and you'll be on an island with the Triforce
symbol on the floor. Drop down to the small pond in the lake since it's
drained, and use the Iron Boots to stay in place on the floor. Use your
Hookshot on the diamond-shaped switch above the gate to the Water Temple to
open it up. Now, use the Iron Boots to sink to the bottom and walk into the
underwater temple.
Water Temple
After you enter the temple, reach the central area and go right, then use the
Iron Boots to sink to the bottom floor. Follow the passageway until you meet
Ruto again, then take off the boots and float up to the third floor. Play
Zelda's Lullaby at the Triforce symbol to drain the water completely, then
enter the nearby room. In the next room, defeat the spike enemies and open
the chest to get the Map, then leave the room. Drop down the hole to the
first floor and use Din's Fire to light the torches, which open the door.
Defeat the clam enemies (target them, and use the Hookshot on their soft
insides when the shell opens) in the next room to get a key. Follow the path
back to the central area. Get to the far end of the room and push the block
there until it drops. Follow the path until you reach the room with the
rapidly moving water. There, put on your Iron Boots when you're above the
pipe. Use the Hookshot to hit the switch in the statue's mouth, then use it
again to reach the target on the wall nearby. Take off the Iron Boots and
float up above the clams into another room and get a key. Then, go back to
the main area and then enter the tower in the center of the room.
Use the Hookshot to reach a higher platform and play Zelda's Lullaby there to
raise the water halfway. Then, use the Iron Boots to sink to the bottom of
this room and follow the new passageway until you reach the switch. Hit the
switch and defeat the various enemies to open the other gate in the ceiling.
Float into the new opening and open the chest to get a key. Now, make your
way back to the room where you changed the water level and enter the door
above the water. In the main area, go right and use the Iron Boots to sink to
the bottom, then follow the passage to where you met Ruto before. Then, float
up to the second floor and bomb the cracked wall and get the key in the
chest. Next, go back to the central area and float up to the second floor.
From here, go to the far end of the room and use your key to open the door.
Walk by the water and wait for the spider enemy to jump down, then defeat it
with your sword and stand on the water. Use your Hookshot or arrows to shoot
the nearby switch to be risen up to the next floor. Enter the next room and
play Zelda's Lullaby by the Triforce symbol to raise the water completely.
Then, go left and enter the room, and defeat the nearby bats in that room.
After they're gone, drop down to the lowest platform and wait until it
reaches its lowest point.
Use the Hookshot to climb the platforms coming down the waterfall to reach
the other side. Once there, continue to the next room. In the next room, get
through by hitting the switch and using the Hookshot to reach the platforms,
then eventually you'll reach the last platform. Stand on the statue-like head
and hit the switch to go up to the door. Defeat the Like Like, then use the
Hookshot to get over the spikes, and then enter the next room. Run across the
room to the other door. Turn around and walk towards the tree to fight Dark
Link. You can VERY easily defeat Dark Link by using your hammer because he
can NOT copy it. You will just smash him, and he will even not defend himself
nor attack you. After he's defeated, enter the next room. Open the chest to
get the Longshot.
Now, play the Song of Time behind the chest to make the block disappear. Drop
into the hole and you'll be in an underground river. Drift down the river
while avoiding the whirlpools and climb onto the ledge at the left wall near
the end and shoot the eye switch with an arrow to open the nearby gate. Use
the Longshot to reach the chest and get a key, then follow the path out to
the rapid water room. Use the Longshot to cross the pool and then follow the
path back to the central area. Back there, get to the far side of the room.
Use the Iron Boots to reach the lowest room on that side, and follow that
path to the room where you met Ruto and take off the boots to float upward.
Once at the top, play Zelda's Lullaby to drain the water, then fall down the
hole and make your way to the main area again.
This time, enter the middle tower. Reach the upper ledge with the Longshot
and play the lullaby again to raise the water level halfway. Leave the room
and get to the back of the central area, and you'll see an eye switch. Shoot
the switch with an arrow and use the Longshot on the target behind the gate
before it shuts and follow the path until you reach a block. Push the block
as far as it can go and go right and open the chest to get a key. Go straight
out of the room and use the Longshot on the target in the ceiling, and you'll
reach the main area again. Sink to the bottom of the room again and get to
the right side, then go through that passage to the next room.
Surface on the ledge in the room and use the Longshot to reach the other side
by the door and use a key to open it. Get across the room while avoiding the
spider enemies and the other obstacles and enter the next room. In the next
room, defeat the Stinger enemies and drop down onto the ledge, then bomb the
crack in the wall. In the new passage, pull the block as far as you can go,
then get to the ledge across the water and bomb it, too. Then, enter that
side of the passage and push the block as far as possible, then go back to
the other side and pull the block some more. When you have enough room, get
to the other side and push the block into the water so it pushes down the
switch, which raises the water, giving you access to the door.
Enter the next room and hit the switch with your sword, then quickly go
across the rising water pillars to the other side. In the next room, put on
your Iron Boots, then after the boulder passes you, go right and drop into
the underwater passageway. Follow the passage to the end and take off your
boots to float up to the surface and take the Boss Key from the chest in the
following room. Now, make your way ALL the way back to the central area and
float up to the surface of the water, and enter the room above you. Press the
switch while you're standing on the water and go up to the top and play
Zelda's Lullaby in the following ledge to completely raise the water level.
Then, go left and stand on the platform across from the statue with the
Longshot target. Aim your Longshot and go across the water and enter the next
room. In the next room, run up the slope with the Blade Traps without getting
hurt to reach the Boss's Room! (This may take a few times.) Jump onto one of
the platforms in the water and the boss, Morpha will appear. Read the Bosses
section of this guide to find out how to beat it. After you defeat Morpha,
take the Heart Container and exit through the blue light.
Lake Hylia
Once outside, talk to Ruto and she'll give you the Water Medallion. Also,
when you return to Lake Hylia after you beat the temple, the water will fill
up again! While standing on the plateau above the Water Temple, stand on the
wooden platform in front of the plaque, and wait until the sun rises in the
morning. Shoot an arrow at the sun and a Fire Arrow will land on a nearby
island, so swim over and get it! After that, it's time to go to Kakariko
Village again.
Kakariko Village
When you enter Kakariko Village, there'll be a house there in flames and
Sheik will come and tell you about the demons that have come out of the well.
Watch the scene for a moment, and when Sheik talks to you again, he'll teach
you the Nocturne of Shadow. After that, go to the windmill and talk to him,
then show him the ocarina. He'll teach you the Song of Storms, which lets you
make the rain start or stop any time anywhere! Now that you know the song, go
to the Temple of Time and revert back to your younger form, then go back to
the windmill. Play the Song of Storms for the man, then leave the windmill
and climb into the well.
Kakariko Well
From the start, crawl through the hole in the wall to reach the next room. Go
down the ladder and defeat the Skulltula, then walk right through the wall at
the end of the room. You'll go right through and appear in the next room.
From there, take the path to the right and as you make the left, walk through
the wall around the corner and open the chest to get a key. Continue down the
hall and make another left at the end. Stand on the Triforce symbol on the
ground and play Zelda's Lullaby to drain all the water in the well.
At the end of this room, make a left and go down the hallway while trying to
avoid the green flying skull thing. About halfway down the hall turn right
and drop down to a chest containing a heart. Climb up the wall and enter the
next room. Light all the torches with Din's Fire to open the caskets, then
look in the one in back and to the left to find a key. Now, get back to the
main hallway and continue down to the right. After you turn the corner, walk
through the left wall and open the chest to get a key.
After that, jump into the pit and crawl through the opening to reach the next
area. Enter the next room and you'll see four arms sticking out of the
ground. Let one capture you, then the main enemy will appear. Struggle to get
out of the hand's grasp, then as the enemy lowers its head, attack with your
sword. Repeat the process until he's defeated to get the Lens of Truth.
Now, warp to the Temple of Time by using the Prelude of Light song, and
become Adult Link again. Then, play the Nocturne of Shadow to warp to a point
near the entrance to the Shadow Temple. Go down the steps and stand on the
middle platform. Then, cast Din's Fire to light all the torches and open up
the temple. Now, just go into the Shadow Temple!
Shadow Temple
From the start, walk up to the pit and use the Longshot to cross the gap to
the other side, then walk right through the wall in front of you. In the next
room, use the Lens of Truth to point out the real skull on the pedestals.
Then, push the bird statue so that its beak is aiming at the real skull to
open the door. You can't reach that door yet because a chasm separates you
and the door, so turn around and use the Lens of Truth to find two passages
in the wall. Enter the one to the right and in the next room, walk through
the wall and go right. Use the Lens of Truth to reveal another secret area in
the right wall. Enter that room and defeat the zombies and bats to get the
Map, then go back to the previous room.
This time in here, head right. Use the Lens of Truth to find yet another
passage and go through it to reach the next room. In the next area, take the
right path, then walk to the end of the room, and walk through the wall at
the corner and open the door to the next room. In this room, you'll see many
arms sticking out of the ground. Let one capture you, then the main enemy
will appear. Struggle to get out of the hand's grasp, then as the enemy
lowers its head, attack with your sword. Repeat the process until he's
defeated to get the Hover Boots, which let you walk across water and air for
a short period of time.
After you get the boots; backtrack to the room with the bird statue and the
door across the chasm and strap on your Hover Boots. Run across the chasm and
go through the door to the next room. Go down the hill in the next room and
defeat the Beamos statue with bombs, and then walk through the wall to the
left. Find all the silver rupees to open the gate and get a key from the
chest. Go back to the last room and bomb the remaining wall to the left and
enter that room using a key. Run all the way to the big, open section of the
room while destroying the Skulltulas along the way. Then, jump from platform
to platform while avoiding getting cut by the guillotines until you reach the
back of the room.
Defeat the Stalfos Knight here and go right and wait for the moving platform
to reach its lowest point, then jump down onto it. When it gets high enough,
jump onto the small ledge to the right and walk along it to the other
plateau. Get all the visible silver rupees, then bomb the Beamos statue to
find the last one to open the door. In the next room, use the Lens of Truth
on the wall to the right to find a hidden block. Pull the block out to the
center of the room and push it through the room because it protects you from
the spikes from above. At the end of the path, get to the other side of the
block and climb on top of it, and then jump to the ledge to the right near
the jail cell. Push the switch there, and it'll make a chest containing a key
appear. Use the Longshot on the chest to cross the gap to reach the key.
Now, leave the room and go back to the previous room. Cross the small ledge
to the platform halfway across and jump down to the platform with the
guillotine. Use the Lens of Truth to reveal the hidden platforms behind the
one you're on and jump onto the first one and wait for the moving platform to
reach you, then jump on. Ride it to the door and enter the next room using a
key. In the next room, use the Longshot and the Hover Boots to collect all
the silver rupees, then enter the door that just opened. Climb up the ledges
to the top and throw a Bomb Flower into the flames of the skull statue. Drop
down and get a key, then go back to the room you were just in. Use the Lens
of Truth to reveal all the Longshot targets, spikes, and ledges. Aim at the
target above the door on the upper ledge. Enter that door with a key.
In here, put on your Iron Boots, then walk past the Blade Traps while going
against the fan's wind gusts. Continue until you reach a pit, then use the
Longshot on a wooden pole on the ceiling to cross the gap. Then, drop into
the second pit in front of you and keep your Iron Boots on so you don't get
blown away. When you reach the door, turn around and put on your Hover Boots
and use the Lens of Truth to reveal the area behind the wall. Have the fan
blow you across the gap to that hidden section, and open the door to the next
room. In the next room, put a bomb on the pile to the right, and then use the
Lens of Truth to reveal a chest with a key. Defeat the two mummies there and
open the chest to get five rupees, then open the door with a key and enter
the next room.
In the next room, pull the block along its path until it falls into the small
crease in the floor. Then, climb onto the block and jump onto the higher
ledge and jump onto the ship nearby. Play Zelda's Lullaby on the Triforce
symbol to get the ship moving. Defeat the Stalfos along your journey and when
the ship stops at the end, put on your Hover Boots and run towards the dock
down below. When you touch the ground, enter the door nearby to the next
room. In that room, make your way through the maze of invisible walls to the
right side of the room, and enter the door to the next room. There, the
spiked walls will attempt to crush you in, but just use Din's Fire to destroy
the walls and defeat the zombies to reveal the chest with the Boss Key.
Leave the room and get across the room to the other side, using the Lens of
Truth to reveal the hidden hand enemies. Enter the room directly across from
where you came from. In there, defeat the hand enemy and its smaller
counterparts to get a key. Now, go back to the room where you landed after
the boat ride and stand between the pots at the inner edge of the platform.
Shoot an arrow at the Bomb Flowers to detonate them and destroy the base of
the statue. Walk across the fallen statue and enter the next room with the
key. Use the Lens of Truth and the Hover Boots to cross the hidden platforms
to the Boss's Room. Read the Bosses section for information on beating the
boss, Bongo Bongo. After you beat it, take the Heart Container and exit the
temple through the light.
After you exit the temple, you'll be brought to the Chamber of the Sages,
where you'll meet Impa again as the Shadow Sage. After she gives you the
Shadow Medallion, get back into Hyrule Field and head southwest to Gerudo
Valley.
Gerudo Valley
Go across the wooden bridge in the valley, then when you reach the broken
bridge, use the Longshot to cross it! If you have Epona, simply get a good
running start and jump over the chasm! Then, continue to the Gerudo Fortress
and as you reach the fortress, the Gerudo guards will capture you and put you
in jail! After that, shoot the Longshot at the wooden ledge above the window
to get out, then enter the fortress through the door to the left.
Gerudo Fortress
When you reach the first carpenter, talk to him and fight the guard for the
key. Then, follow the path outside and enter the door to the left. Go right
and crouch behind the crate by using your shield until the Gerudo guard walks
away. Then, exit the fortress again through the nearby door to the right.
Then, go left and climb up the ledge and enter the left door before the
Gerudo guard spots you and throws you in jail again! Talk to the second
carpenter and defeat the guard to get a key, then free him. Go through the
next door and exit the fortress, then jump off the ledge and enter the door
in front of you. Talk to the next carpenter and defeat the guard to free him,
then turn around and exit this room through the same door you entered.(Tip: You can also just stun them with the longshot, and slice her with your sword or just shoot her with an arrow)
Climb back up the wall you jumped from and enter the door to the left this
time. Get past the guards in the next couple rooms by shooting them with
arrows and go up the stairs and exit the fortress yet again. Jump right off
the ledge to the right and enter the last door and stand behind the crate.
Pull out your bow and arrow, then shoot the guard the moment she comes
onscreen and continue right. Talk to the final carpenter and defeat the guard
to free him, then a Gerudo will come and talk to you. She'll give you the
Gerudo's Card, which grants you access to any part of Gerudo Fortress without
getting caught by guards! After that, exit the fortress entirely and look for
a Gerudo in white standing next to a gated area. Pay her 10 rupees and you'll
be given access to the Gerudo Training Complex.
(Continued on next entry. Go see archive and click one below thi